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| author | Dark1-dev <shansarkar272@gmail.com> | 2023-03-01 21:28:57 +0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-01 21:28:57 +0600 |
| commit | c784240d1af68dbd8d0466822b34fd05d6ccdda1 (patch) | |
| tree | 5446821b895c8290d1a366b902f1411dfca9733e /Changelog | |
| download | Masterserver-Qt5-c784240d1af68dbd8d0466822b34fd05d6ccdda1.tar.gz Masterserver-Qt5-c784240d1af68dbd8d0466822b34fd05d6ccdda1.zip | |
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| -rw-r--r-- | Changelog | 200 |
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diff --git a/Changelog b/Changelog new file mode 100644 index 0000000..0650753 --- /dev/null +++ b/Changelog @@ -0,0 +1,200 @@ +Changelog for MasterServer-Qt +--- + +v0.27 2022-07-19: + * Default to IPv4-addresses + * Remove unnecessary IPv4/IPv6-to-string conversions + * Remove similar/unnecessary log messages + * Solve some encoding issues + * Merge similar types of UDP data structs + * Improve readability in some comments/statements + * Remove explicit IPv6 serverlist request option + * Sync using SQLite transactions (performance) + +v0.26b 2022-05-17: + * update supportedgames with Duke Nukem Forever entry + +v0.26 2021-09-14: + * update gamenames on beacon/checker update (fix for issue #1) + +v0.25 2021-08-06: + * authenticate servers added through sync + +v0.24 2021-08-05: + * Handle refused/reset connections when syncing + * Part 2 for fixing "GLib-ERROR: Too many open files" implemented + +v0.23 2021-08-04: + * Fix for "GLib-ERROR: Too many open files" implemented + * Clean up debug symbols + * Optimisation for statuschecker database query + +v0.22 2021-04-03: + * Update hostport from Checker data (yeah, really) + * Remove duplicate/debug TCP disconnect messages + * Sanity checks and reduce complexity for secure/validate challenge + * Proper crediting for Luigi Auriemma's code + * Rename related log fields to "secure" + * Force absolute paths to config, log and settings + +v0.21 2021-03-27: + * Selective updating with Checker data + +v0.20 2021-03-24: + * Module dis/enabling from core instead of module + * Alter dynamics of syncing and address checking + * Only sync/uplink with addresses in config, not from database + * Add database column for update after sync + * Incoming sync directly to database + * Outgoing sync only sends updated, authenticated servers + * Fixed catastrophic timer-in-a-timer bug + * Remove UplinkServer struct + * Remove PendingServers list from coreobject + * Seperate gameinfo function from coreobject + * Clear out serverchecker buffer after completion final + * Manually trigger readyRead signal periodically + +v0.19 2021-02-16: + * Restrict database type to SQLite only + * Remove database section from settings and readme + * Trim expert settings and internal variables + * Remove expert settings from readme + +v0.18 2021-02-16: + * Seperate version code from coreobject + * Seperate logging code from coreobject + * Expend cycling datatype + * Remove unused/separate displayEvent + +v0.17 2021-02-15: + * Use default file locations + * Detach loading settings from coreobject + * Move settings code one level up + * Update manual with default file locations + +v0.16 2021-01-13: + * Character encoding for proper hostnames + * Syncer timeout/disconnect feedback + * Maintenance settings + * Update server statistics (solves replyQuery() not showing stats) + * Prune direct beacons that are no longer broadcasting/direct + * Prune serverinfo for servers that no longer exist in the database + * Prune players for serverinfo that no longer exists + * Update manual after adding maintenance settings + +v0.15 2021-01-03: + * Removed several debug code blocks (mostly logging) + * Removed adding/blocking LAN/localhost addresses. Is now admin's responsibility. + * Order in which statuschecker queries remote gameservers + * Statuschecker processes playerdata too + * Add addresses from database to sync/uplink after StatusChecker adds them + * Updated manual after removing AllowLocal setting + * Updated manual with beaconport+1 reservation and firewall settings + +v0.14 2020-07-07: + * do not overwrite settings after loading (new settings must be added manually to config) + * read database version from database to prevent version mismatches + * integrate gameinfo table in masterserver (optimisation for web interface) + * update default settings from experiences so far + * organise code into multiple subfolders + * rename message types for uplinks, time-outs + * COPYING added to the repository + * ability to suppress all log messages + * check for local addresses + * add early-level stats + +v0.13 2020-07-01: + * relabel and add database columns for blacklist, authentication and server info + * add servers to db before auth, toggle status in db when authenticated + * remove trailing \final\s in heartbeats + * use json instead of csv to load supported games + * add GoneSpy as default uplink masterserver + * revised documentation on installing Qt5 libs (README) + +v0.12 2020-02-22: + * significant restructuring of code + * organise task and classes into folders + * pass log, settings, lists in a core object + * do not pass database init as object to other functions + * change function names to make sense + * restructure shared functions/structs into abstract functions/structs + * query other masterservers for serverlist (w/ setting) + * check server status and store in database (w/ setting) + * display build information in "mutators" query field + * add serverinfo and player info tables to database + creation + * additional settings for new functions + * update readme/manual to reflect changes + +v0.11 2019-12-03: + * changes in source-code only. executable is not updated. + * schedule querying of remote gameservers + * send secure- and status query to remote gameserver + * validate responses + * parse status info, but do not insert into database + +v0.10 2019-11-30: + * changes in source-code only. executable is not updated. + * support ipv6 address sync with msid-capable masterservers + * schedule syncing with remote masterservers + * sync with remote master (receive and parse server list) + +v0.9 2019-11-22: + * organise udp tasks code + * resolve domains from uplink/sync settings + * change sync settings to single request for all remote hosts + * update manual to reflect this change + * send uplink to masterservers from both settings and database + * respond to incoming secure/validate challenges after heartbeats + +v0.8 2019-11-20: + * remove "Beta" from project name + * use default values while reading missing settings + * introduce the "Syncer" settings + * update manual to reflect Syncer options + * update settings file with Syncer defaults + * automatically add missing settings to file (sorts order) + * delete irrelevant user file + +v0.7 2019-11-13: + * cosmetic query changes + * identify oneself for syncing + * sanity checks for secure/validate + * ability to exempt from authing + +v0.6 2019-11-12: + * test and fix postgresql support + * database select query code in functions + +v0.5 2019-11-11: + * prevent double entries + * implement \sync\ command (oneway) + * correct \list\cmp implementation with appended \final\ + * log debug events (tcp, udp) to logfile as well + +v0.4 2019-11-10: + * fix gamename override parsing + * allow 333networks masterserver validation + * add support for status, basic, info, rules query + * log echo messages + * ignore trailing queryid/final messages + +v0.3 2019-11-08: + * pass arguments by references + * generic primitive console/stout function + * many small improvements in code/functions + * removed TimeOut setting + * replace external sql files for table creation with universal internal sql queries + * database selection by Qt5 type instead of label from config + * shortened list compiling by writing cmp-data directly to output array + * accidentally fixed IPv6 support in the process ^ + * TCP clients to their own class/handling + * always log to console (suppress with suppressDisplay= instead) + * default values for Settings file updated + * added all known games to SupportedGames.csv + +v0.2 2019-10-31: + * initial commit + * write readme.md + * fix relative path when calling from other dir + * suppressDisplay/Log now do as described + * split Core init() and run() in separate files |
