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authorDark1-dev <shansarkar272@gmail.com>2023-03-01 21:28:57 +0600
committerGitHub <noreply@github.com>2023-03-01 21:28:57 +0600
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+Changelog for MasterServer-Qt
+---
+
+v0.27 2022-07-19:
+ * Default to IPv4-addresses
+ * Remove unnecessary IPv4/IPv6-to-string conversions
+ * Remove similar/unnecessary log messages
+ * Solve some encoding issues
+ * Merge similar types of UDP data structs
+ * Improve readability in some comments/statements
+ * Remove explicit IPv6 serverlist request option
+ * Sync using SQLite transactions (performance)
+
+v0.26b 2022-05-17:
+ * update supportedgames with Duke Nukem Forever entry
+
+v0.26 2021-09-14:
+ * update gamenames on beacon/checker update (fix for issue #1)
+
+v0.25 2021-08-06:
+ * authenticate servers added through sync
+
+v0.24 2021-08-05:
+ * Handle refused/reset connections when syncing
+ * Part 2 for fixing "GLib-ERROR: Too many open files" implemented
+
+v0.23 2021-08-04:
+ * Fix for "GLib-ERROR: Too many open files" implemented
+ * Clean up debug symbols
+ * Optimisation for statuschecker database query
+
+v0.22 2021-04-03:
+ * Update hostport from Checker data (yeah, really)
+ * Remove duplicate/debug TCP disconnect messages
+ * Sanity checks and reduce complexity for secure/validate challenge
+ * Proper crediting for Luigi Auriemma's code
+ * Rename related log fields to "secure"
+ * Force absolute paths to config, log and settings
+
+v0.21 2021-03-27:
+ * Selective updating with Checker data
+
+v0.20 2021-03-24:
+ * Module dis/enabling from core instead of module
+ * Alter dynamics of syncing and address checking
+ * Only sync/uplink with addresses in config, not from database
+ * Add database column for update after sync
+ * Incoming sync directly to database
+ * Outgoing sync only sends updated, authenticated servers
+ * Fixed catastrophic timer-in-a-timer bug
+ * Remove UplinkServer struct
+ * Remove PendingServers list from coreobject
+ * Seperate gameinfo function from coreobject
+ * Clear out serverchecker buffer after completion final
+ * Manually trigger readyRead signal periodically
+
+v0.19 2021-02-16:
+ * Restrict database type to SQLite only
+ * Remove database section from settings and readme
+ * Trim expert settings and internal variables
+ * Remove expert settings from readme
+
+v0.18 2021-02-16:
+ * Seperate version code from coreobject
+ * Seperate logging code from coreobject
+ * Expend cycling datatype
+ * Remove unused/separate displayEvent
+
+v0.17 2021-02-15:
+ * Use default file locations
+ * Detach loading settings from coreobject
+ * Move settings code one level up
+ * Update manual with default file locations
+
+v0.16 2021-01-13:
+ * Character encoding for proper hostnames
+ * Syncer timeout/disconnect feedback
+ * Maintenance settings
+ * Update server statistics (solves replyQuery() not showing stats)
+ * Prune direct beacons that are no longer broadcasting/direct
+ * Prune serverinfo for servers that no longer exist in the database
+ * Prune players for serverinfo that no longer exists
+ * Update manual after adding maintenance settings
+
+v0.15 2021-01-03:
+ * Removed several debug code blocks (mostly logging)
+ * Removed adding/blocking LAN/localhost addresses. Is now admin's responsibility.
+ * Order in which statuschecker queries remote gameservers
+ * Statuschecker processes playerdata too
+ * Add addresses from database to sync/uplink after StatusChecker adds them
+ * Updated manual after removing AllowLocal setting
+ * Updated manual with beaconport+1 reservation and firewall settings
+
+v0.14 2020-07-07:
+ * do not overwrite settings after loading (new settings must be added manually to config)
+ * read database version from database to prevent version mismatches
+ * integrate gameinfo table in masterserver (optimisation for web interface)
+ * update default settings from experiences so far
+ * organise code into multiple subfolders
+ * rename message types for uplinks, time-outs
+ * COPYING added to the repository
+ * ability to suppress all log messages
+ * check for local addresses
+ * add early-level stats
+
+v0.13 2020-07-01:
+ * relabel and add database columns for blacklist, authentication and server info
+ * add servers to db before auth, toggle status in db when authenticated
+ * remove trailing \final\s in heartbeats
+ * use json instead of csv to load supported games
+ * add GoneSpy as default uplink masterserver
+ * revised documentation on installing Qt5 libs (README)
+
+v0.12 2020-02-22:
+ * significant restructuring of code
+ * organise task and classes into folders
+ * pass log, settings, lists in a core object
+ * do not pass database init as object to other functions
+ * change function names to make sense
+ * restructure shared functions/structs into abstract functions/structs
+ * query other masterservers for serverlist (w/ setting)
+ * check server status and store in database (w/ setting)
+ * display build information in "mutators" query field
+ * add serverinfo and player info tables to database + creation
+ * additional settings for new functions
+ * update readme/manual to reflect changes
+
+v0.11 2019-12-03:
+ * changes in source-code only. executable is not updated.
+ * schedule querying of remote gameservers
+ * send secure- and status query to remote gameserver
+ * validate responses
+ * parse status info, but do not insert into database
+
+v0.10 2019-11-30:
+ * changes in source-code only. executable is not updated.
+ * support ipv6 address sync with msid-capable masterservers
+ * schedule syncing with remote masterservers
+ * sync with remote master (receive and parse server list)
+
+v0.9 2019-11-22:
+ * organise udp tasks code
+ * resolve domains from uplink/sync settings
+ * change sync settings to single request for all remote hosts
+ * update manual to reflect this change
+ * send uplink to masterservers from both settings and database
+ * respond to incoming secure/validate challenges after heartbeats
+
+v0.8 2019-11-20:
+ * remove "Beta" from project name
+ * use default values while reading missing settings
+ * introduce the "Syncer" settings
+ * update manual to reflect Syncer options
+ * update settings file with Syncer defaults
+ * automatically add missing settings to file (sorts order)
+ * delete irrelevant user file
+
+v0.7 2019-11-13:
+ * cosmetic query changes
+ * identify oneself for syncing
+ * sanity checks for secure/validate
+ * ability to exempt from authing
+
+v0.6 2019-11-12:
+ * test and fix postgresql support
+ * database select query code in functions
+
+v0.5 2019-11-11:
+ * prevent double entries
+ * implement \sync\ command (oneway)
+ * correct \list\cmp implementation with appended \final\
+ * log debug events (tcp, udp) to logfile as well
+
+v0.4 2019-11-10:
+ * fix gamename override parsing
+ * allow 333networks masterserver validation
+ * add support for status, basic, info, rules query
+ * log echo messages
+ * ignore trailing queryid/final messages
+
+v0.3 2019-11-08:
+ * pass arguments by references
+ * generic primitive console/stout function
+ * many small improvements in code/functions
+ * removed TimeOut setting
+ * replace external sql files for table creation with universal internal sql queries
+ * database selection by Qt5 type instead of label from config
+ * shortened list compiling by writing cmp-data directly to output array
+ * accidentally fixed IPv6 support in the process ^
+ * TCP clients to their own class/handling
+ * always log to console (suppress with suppressDisplay= instead)
+ * default values for Settings file updated
+ * added all known games to SupportedGames.csv
+
+v0.2 2019-10-31:
+ * initial commit
+ * write readme.md
+ * fix relative path when calling from other dir
+ * suppressDisplay/Log now do as described
+ * split Core init() and run() in separate files