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| author | Darkelarious <darkelarious@333networks.com> | 2015-11-08 15:42:27 +0100 |
|---|---|---|
| committer | Darkelarious <darkelarious@333networks.com> | 2015-11-08 15:42:27 +0100 |
| commit | 8b3d393e7755c167eebe4d9f7fc786074f12e9af (patch) | |
| tree | 756afc39bc4e5794c51b7a947ff3832b341cbb6b /lib/MasterServer/Database/mysql | |
| parent | 2c7d62f38944f61e7eafea155c6128521d16aed9 (diff) | |
| download | MasterServer-Perl-8b3d393e7755c167eebe4d9f7fc786074f12e9af.tar.gz MasterServer-Perl-8b3d393e7755c167eebe4d9f7fc786074f12e9af.zip | |
Full support for Postgres, MySQL and SQLite3 + minor bug fixes
Diffstat (limited to 'lib/MasterServer/Database/mysql')
| -rwxr-xr-x | lib/MasterServer/Database/mysql/dbBeacon.pm | 203 | ||||
| -rwxr-xr-x | lib/MasterServer/Database/mysql/dbClientList.pm | 45 | ||||
| -rwxr-xr-x | lib/MasterServer/Database/mysql/dbCore.pm | 44 | ||||
| -rwxr-xr-x | lib/MasterServer/Database/mysql/dbServerlist.pm | 153 |
4 files changed, 445 insertions, 0 deletions
diff --git a/lib/MasterServer/Database/mysql/dbBeacon.pm b/lib/MasterServer/Database/mysql/dbBeacon.pm new file mode 100755 index 0000000..fd956b7 --- /dev/null +++ b/lib/MasterServer/Database/mysql/dbBeacon.pm @@ -0,0 +1,203 @@ + +package MasterServer::Database::mysql::dbBeacon; + +use strict; +use warnings; +use Exporter 'import'; + +our @EXPORT = qw| add_beacon + add_pending + remove_pending + get_pending_beacon + get_pending_info + get_next_pending |; + +################################################################################ +## Update beacon in serverlist or pending list. Add if beacon does not exist in +## either list. Return 0,1,2 if success in adding or -1 on error. +################################################################################ +sub add_beacon { + my ($self, $ip, $beaconport, $heartbeat, $gamename, $secure) = @_; + + # if address is in list, update the timestamp + my $u = $self->{dbh}->do( + "UPDATE serverlist + SET beacon = NOW(), + updated = NOW(), + gamename = ?, + b333ms = 1 + WHERE ip = ? + AND port = ?", + undef, lc $gamename, $ip, $heartbeat); + + # notify + $self->log("update", "beacon heartbeat for $ip:$heartbeat") if ($u > 0); + + # if serverlist was updated return 0 + return 0 if ($u > 0); + + # if it is already in the pending list, update it with a new challenge + $u = $self->{dbh}->do( + "UPDATE pending + SET added = NOW(), + beaconport = ?, + gamename = ?, + secure = ? + WHERE ip = ? + AND heartbeat = ?", + undef, $beaconport, lc $gamename, $secure, $ip, $heartbeat); + + # notify + $self->log("update", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0); + + # beacon was already in pending list and was updated + return 1 if ($u > 0); + + # if not found, add it + $u = $self->{dbh}->do( + "INSERT INTO pending ( + ip, + beaconport, + heartbeat, + gamename, + secure) + SELECT ?, ?, ?, ?, ?", + undef, $ip, $beaconport, $heartbeat, lc $gamename, $secure); + + # notify + $self->log("add", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0); + + # it was added to pending + return 2 if ($u > 0); + + # or else report error + $self->log("error", "an error occurred adding beacon $ip:$beaconport with $gamename:$heartbeat to the pending list"); + return -1; +} + +################################################################################ +## Add an address to the database that was obtained via a method other than +## an udp beacon. Return 0,1,2 if success in adding or -1 on error. +################################################################################ +sub add_pending { + my ($self, $ip, $port, $gamename, $secure) = @_; + + # if address is in list, update the timestamp + my $u = $self->{dbh}->do( + "UPDATE serverlist + SET updated = NOW() + WHERE ip = ? + AND port = ?", + undef, $ip, $port); + + # notify + $self->log("update", "updated serverlist with $ip:$port") if ($u > 0); + + # if updated, return 0 + return 0 if ($u > 0); + + # if it is already in the pending list, update it with a new challenge + $u = $self->{dbh}->do( + "UPDATE pending + SET added = NOW(), + secure = ? + WHERE ip = ? + AND heartbeat = ?", + undef, $secure, $ip, $port); + + # notify + $self->log("update", "updated pending with $ip:$port") if ($u > 0); + + # return 1 if updated + return 1 if ($u > 0); + + # if not found, add it + $u = $self->{dbh}->do( + "INSERT INTO pending ( + ip, + heartbeat, + gamename, + secure) + SELECT ?, ?, ?, ?", + undef, $ip, $port, $gamename, $secure); + + # notify + $self->log("add", "$ip:$port added pending $gamename") if ($u > 0); + + # return 2 if added new + return 2 if ($u > 0); + + # else + return -1; +} + +################################################################################ +## Remove an entry from the pending list. Returns 0 if removed or -1 in case +## of error(s). +################################################################################ +sub remove_pending { + my ($self, $id) = @_; + + # if address is in list, update the timestamp + my $u = $self->{dbh}->do( + "DELETE FROM pending + WHERE id = ?", + undef, $id); + + # notify + $self->log("delete", "removed pending id $id from pending") if ($u > 0); + + # it was removed from pending + return 2 if ($u > 0); + + # or else report error + $self->log("error", "error deleting server $id from pending"); + return -1; +} + +################################################################################ +## Get pending server by ip, beacon port. Returns * or undef +################################################################################ +sub get_pending_beacon { + my ($self, $ip, $port) = @_; + + # if address is in list, update the timestamp + return $self->{dbh}->selectall_arrayref( + "SELECT * FROM pending + WHERE ip = ? + AND beaconport = ?", + undef, $ip, $port)->[0]; +} + +################################################################################ +## Get pending server by ip, heartbeat port. Returns * or undef +################################################################################ +sub get_pending_info { + my ($self, $ip, $port) = @_; + + # if address is in list, update the timestamp + return $self->{dbh}->selectall_arrayref( + "SELECT * FROM pending + WHERE ip = ? + AND heartbeat = ?", + undef, $ip, $port)->[0]; +} + +################################################################################ +## Get server info from any entry with an id higher than the provided one. The +## server is added to pending at least 15 seconds ago. Returns info or undef. +################################################################################ +sub get_next_pending { + my ($self, $id) = @_; + + # get 1 pending id that is older than 15s + return $self->{dbh}->selectall_arrayref( + "SELECT id, ip, heartbeat, secure FROM pending + WHERE added < NOW() - INTERVAL 15 SECOND + AND id > ? + ORDER BY id ASC LIMIT 1", + undef, $id)->[0]; +} + + +1; diff --git a/lib/MasterServer/Database/mysql/dbClientList.pm b/lib/MasterServer/Database/mysql/dbClientList.pm new file mode 100755 index 0000000..898eb28 --- /dev/null +++ b/lib/MasterServer/Database/mysql/dbClientList.pm @@ -0,0 +1,45 @@ + +package MasterServer::Database::mysql::dbClientList; + +use strict; +use warnings; +use Exporter 'import'; + +our @EXPORT = qw| get_gamenames + get_game_list |; + + +################################################################################ +## get a list of distinct gamenames currently in the database. it does not +## matter whether they are recent or old, as long as the game is currently in +## the database. +## +## returns: hashref of gamenames +################################################################################ +sub get_gamenames { + my $self = shift; + + return $self->{dbh}->selectall_arrayref( + "SELECT distinct gamename + FROM serverlist"); +} + +################################################################################ +## get the list of games of a certain $gamename, excluding the ones excempted +## via the blacklist +## only returns server addresses that are no more than 1 hours old +################################################################################ +sub get_game_list { + my ($self, $gamename) = @_; + + return $self->{dbh}->selectall_arrayref( + "SELECT ip, port + FROM serverlist + WHERE updated > NOW() - INTERVAL 10800 SECOND + AND gamename = ? + AND NOT blacklisted", + undef, lc $gamename); +} + + +1; diff --git a/lib/MasterServer/Database/mysql/dbCore.pm b/lib/MasterServer/Database/mysql/dbCore.pm new file mode 100755 index 0000000..30fe3ef --- /dev/null +++ b/lib/MasterServer/Database/mysql/dbCore.pm @@ -0,0 +1,44 @@ + +package MasterServer::Database::mysql::dbCore; + +use strict; +use warnings; +use Exporter 'import'; + +our @EXPORT = qw| database_login |; + +################################################################################ +## login to the database with credentials provided in the config file. +## returns dbh object or quits application on error. +################################################################################ +sub database_login { + my $self = shift; + + # create the dbi object + my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => $self->{db_print}}); + + # verify that the database connected + if (defined $dbh) { + + # log the event + $self->log("load","Connected to the MySQL database."); + + # turn on error printing + $dbh->{printerror} = 1; + + # return the dbi object for further use + return $dbh; + } + else { + # fatal error + $self->log("fatal", "$DBI::errstr!"); + + # end program + $self->halt(); + } + + # unreachable + return undef; +} + +1; diff --git a/lib/MasterServer/Database/mysql/dbServerlist.pm b/lib/MasterServer/Database/mysql/dbServerlist.pm new file mode 100755 index 0000000..5bc1cd3 --- /dev/null +++ b/lib/MasterServer/Database/mysql/dbServerlist.pm @@ -0,0 +1,153 @@ + +package MasterServer::Database::mysql::dbServerlist; + +use strict; +use warnings; +use Exporter 'import'; + +our @EXPORT = qw| add_to_serverlist + update_serverlist + syncer_add + get_next_server |; + +################################################################################ +## beacon was verified or otherwise accepted and will now be added to the +## serverlist. +################################################################################ +sub add_to_serverlist { + my ($self, $ip, $port, $gamename) = @_; + + # update or add server to serverlist + my $u = $self->{dbh}->do("UPDATE serverlist + SET updated = NOW() + WHERE ip = ? + AND port = ?", + undef, $ip, $port); + + # notify + $self->log("update", "$ip:$port timestamp updated") if ($u > 0); + + # if found, updated; done + return 0 if ($u > 0); + + # if not found, add it. + $u = $self->{dbh}->do("INSERT INTO serverlist (ip, port, gamename, country) + SELECT ?, ?, ?, ?", + undef, $ip, $port, $gamename, $self->ip2country($ip)); + + # notify + $self->log("add", "$ip:$port added to serverlist") if ($u > 0); + + # return added + return 1 if ($u > 0); + + # or else report error + $self->log("error", "an error occurred adding server $ip:$port ($gamename) to the serverlist"); + return -1; +} + +################################################################################ +## same as add_to_serverlist above, but does not add the server to serverlist +## if it does not exist in serverlist. it must be added by another function +## first. +################################################################################ +sub update_serverlist { + my ($self, $ip, $port, $s) = @_; + + # update server info + my $u = $self->{dbh}->do( + 'UPDATE serverlist + SET updated = NOW(), + gamename = ?, + gamever = ?, + hostname = ?, + hostport = ? + WHERE ip = ? + AND port = ?', undef, + $s->{gamename}, $s->{gamever}, $s->{hostname}, $s->{hostport}, + $ip, $port); + + # notify + $self->log("update", "server $ip:$port info updated") if ($u > 0); + + # return 0 if updated + return 0 if ($u > 0); + + # or else report error + $self->log("error", "an error occurred updating server $ip:$port in the serverlist"); + return -1; +} + + +################################################################################ +## add new addresses to the pending list, but do not update timestamps. masters +## that sync with each other would otherwise update the timestamp for a server +## which is no longer online. +################################################################################ +sub syncer_add { + my ($self, $ip, $port, $gamename, $secure) = @_; + + # if address is in list, update the timestamp + my $u = $self->{dbh}->do( + "SELECT * FROM serverlist + WHERE ip = ? + AND port = ?", + undef, $ip, $port); + + # notify + $self->log("read","syncer found entry for $ip:$port") if ($u > 0); + + # if found, return 0 + return 0 if ($u > 0); + + # if it is already in the pending list, update it with a new challenge + $u = $self->{dbh}->do( + "UPDATE pending + SET secure = ? + WHERE ip = ? + AND heartbeat = ?", + undef, $secure, $ip, $port); + + # notify + $self->log("update","$ip:$port was updated by syncer", + $self->{log_settings}->{db_updated}) if ($u > 0); + + # return 1 if found + return 1 if ($u > 0); + + # if not found, add it + $u = $self->{dbh}->do( + "INSERT INTO pending (ip, heartbeat, gamename, secure) + SELECT ?, ?, ?, ?", + undef, $ip, $port, $gamename, $secure); + + # notify + $self->log("add","beacon: $ip:$port was added for $gamename after sync") if ($u > 0); + + # return 2 if added new + return 2 if ($u > 0); + + # or else report error + $self->log("error", "an error occurred adding $ip:$port after sync"); + return -1; +} + +################################################################################ +## get a server address of the next server in line to be queried for game info. +## query must be older than 30 seconds (in case it just got added) and not +## older than 3 hours. FIXME: now older servers are ignored! +################################################################################ +sub get_next_server { + my ($self, $id) = @_; + + return $self->{dbh}->selectall_arrayref( + "SELECT id, ip, port FROM serverlist + WHERE added < NOW() - INTERVAL 15 SECOND + AND updated > NOW() - INTERVAL 10800 SECOND + AND id > ? + AND NOT blacklisted + ORDER BY id ASC LIMIT 1", undef, $id)->[0]; + +} + +1; |
