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#include "../beaconserver.h"
// soft timeout. every <timeout>, remove all servers older than <timeout> from the list.
// that means a server has a maximum wait/response time of 2*<timeout>
void BeaconServer::onUdpTimedOut()
{
// iterate through the server list
QHashIterator<QString, UdpData> list(_beaconList);
while (list.hasNext())
{
// select
list.next();
// check passed time: add date < remove date?
qint64 currentTime = QDateTime::currentSecsSinceEpoch();
if ( list.value().time < currentTime - (_timeOutTime_ms / 1000) )
{
// if timeout has passed, remove the server from the list
_coreObject->Log.logEvent("udp", QStringLiteral("%1 timed out").arg(list.key()));
_beaconList.remove(list.key());
}
}
// periodically emit readyread signal to avoid issues similar to StatusChecker
// readyread function will handle any inconsistencies
emit _udpSocket.readyRead();
}
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