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#ifndef LISTENCLIENTHANDLER_H
#define LISTENCLIENTHANDLER_H
#include <QTimer>
#include <QTcpSocket>
#include <QHostAddress>
#include "Core/CoreObject/coreobject.h"
#include "Database/Common/commonactions.h"
#include "Protocols/GameSpy0/gamespy0.h"
#include "Protocols/enctype2.h"
#include "Protocols/GameSpy0/securevalidate.h"
class ListenClientHandler : public QObject
{
Q_OBJECT
public:
ListenClientHandler(const QSharedPointer<CoreObject> &coreObject,
QTcpSocket *tcpSocket);
private:
const int _timeOutTime_ms = 15000;
QSharedPointer<CoreObject> _coreObject;
QScopedPointer<QTcpSocket> _tcpSocket;
QTimer _timeOut;
QString _rxBuffer = "";
bool _hasValidated = false;
bool _requestEnctype2 = false;
QString _clientLabel;
QString _secure;
private:
void disconnect();
// database functions
QByteArray compileServerlist (const QString &gamename,
const int &serverAge_s,
const bool &cmp);
QByteArray compileSyncList(const QStringList &gamenameList,
const int &serverAge_s);
private slots:
void onListenClientRead();
void onListenClientTimeOut();
void onListenClientDisconnect();
};
#endif // LISTENCLIENTHANDLER_H
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