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#include "gamespy0.h"
QMultiHash<QString, QString> parseGameSpy0Buffer(const QString &bufferString)
{
// initialise output hash
QMultiHash<QString, QString> queryStringHash;
// split on backslash
QStringList bufferStringList = bufferString.split('\\', QString::KeepEmptyParts);
// iterate through all items
QListIterator<QString> property (bufferStringList);
// the first element is always empty -- skip it
if ( property.hasNext() )
{
property.next();
}
// store as key -> value
while ( property.hasNext() )
{
// unify valid keys
QString key = overrideKey( property.next().trimmed() );
// see if a value for this key exists
if ( ! property.hasNext() )
break;
// get value
QString value = property.next().trimmed();
// insert to return hash
queryStringHash.insert(key, value);
}
// override gamename
if ( queryStringHash.contains("gamename") )
{
QList<QString> gn = queryStringHash.values("gamename");
queryStringHash.remove("gamename");
// read backwards to preserve element order
for (int i = gn.size()-1; i >= 0; i--)
{
queryStringHash.insert("gamename", overrideGamename( gn.value(i) ) );
}
}
return queryStringHash;
}
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