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#include "core.h"
void Core::run()
{
// randomize
qsrand(static_cast<unsigned int>(QDateTime::currentMSecsSinceEpoch()));
// announce startup
logPrimitive() << "*** Starting 333networks Master Server v" << BUILD_VERSION << " ***" << endl;
// can not set file paths
if (_applicationPath.length() <= 0)
this->shutdown();
// debug info (hardcoded disable for releases)
if ( false )
logPrimitive() << "Using Qt " << qVersion() << endl;
// set our own 12-byte identifier
_coreObject->masterserverIdentity = genChallengeString(12, true);
// load config settings from file
_coreObject->Settings = loadSettings(_applicationPath);
if ( ! _coreObject->Settings.init )
this->shutdown();
// initialise database
if ( ! initDatabase(_applicationPath) )
this->shutdown();
// load game info from file and into database
_coreObject->SupportedGames = loadSupportedGames(_applicationPath);
if ( _coreObject->SupportedGames.count() <= 0 )
this->shutdown();
// logger init
if ( ! _coreObject->Log.init(_applicationPath, _coreObject->Settings) )
this->shutdown();
/*
* enter runmode
*/
// udp beacon server
if ( ! _udpBeaconServer->listen() )
this->shutdown();
// tcp listen server
if ( ! _tcpListenServer->listen() )
this->shutdown();
/*
* advanced functionality
*/
// maintenance and statistics
if ( _coreObject->Settings.MaintenanceSettings.doMaintenance )
_maintenance->scheduleMaintenance();
// udp uplink broadcast every X minutes
if ( _coreObject->Settings.BeaconServerSettings.doUplink )
_udpBeaconServer->uplink();
// syncing with other masterservers
if ( _coreObject->Settings.SyncerSettings.doSync )
_syncUpdater->scheduleUpdater();
// server checker
if ( _coreObject->Settings.CheckerSettings.doCheck )
_statusChecker->startTicker();
/*
* all services running
*/
}
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