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#ifndef CORE_H
#define CORE_H
#include "Core/CoreObject/coreobject.h"
#include "Core/GameInfo/loadsupportedgames.h"
#include "Core/version.h"
#include "Database/databaseinterface.h"
#include "Settings/loadsettings.h"
#include "Maintenance/maintenance.h"
#include "Protocols/GameSpy0/securevalidate.h"
#include "UdpTasks/BeaconServer/beaconserver.h"
#include "UdpTasks/StatusChecker/statuschecker.h"
#include "TcpTasks/ListenServer/listenserver.h"
#include "TcpTasks/Updater/syncupdater.h"
class Core : public QObject
{
Q_OBJECT
public:
Core(QString applicationPath);
void run();
void shutdown();
private:
// root path
QString _applicationPath = "";
// internal dataobject
QSharedPointer<CoreObject> _coreObject = QSharedPointer<CoreObject>(new CoreObject);
// Networking services
QSharedPointer<BeaconServer> _udpBeaconServer = QSharedPointer<BeaconServer>(new BeaconServer(_coreObject));
QSharedPointer<ListenServer> _tcpListenServer = QSharedPointer<ListenServer>(new ListenServer(_coreObject));
// Updaters
QSharedPointer<SyncUpdater> _syncUpdater = QSharedPointer<SyncUpdater> (new SyncUpdater (_coreObject));
QSharedPointer<StatusChecker> _statusChecker = QSharedPointer<StatusChecker>(new StatusChecker(_coreObject));
// Maintenance
QSharedPointer<Maintenance> _maintenance = QSharedPointer<Maintenance>(new Maintenance(_coreObject));
};
#endif // CORE_H
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