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-rw-r--r--src/MasterServer-Qt5.pro115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/MasterServer-Qt5.pro b/src/MasterServer-Qt5.pro
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+QT += core network sql
+QT -= gui
+
+CONFIG += c++11 console
+CONFIG -= app_bundle
+
+# The following define makes your compiler emit warnings if you use
+# any Qt feature that has been marked deprecated (the exact warnings
+# depend on your compiler). Please consult the documentation of the
+# deprecated API in order to know how to port your code away from it.
+#DEFINES += QT_DEPRECATED_WARNINGS
+
+# You can also make your code fail to compile if it uses deprecated APIs.
+# In order to do so, uncomment the following line.
+# You can also select to disable deprecated APIs only up to a certain version of Qt.
+#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
+
+SOURCES += \
+ Core/CoreObject/coreobject.cpp \
+ Database/Common/existserver.cpp \
+ Database/Common/getgamenames.cpp \
+ Database/Common/getnumgames.cpp \
+ Database/Common/insertserver.cpp \
+ Database/Common/selectserverlist.cpp \
+ Database/Common/updateserver.cpp \
+ Database/closedatabase.cpp \
+ Database/createtables.cpp \
+ Database/initdatabase.cpp \
+ Database/reportquery.cpp \
+ Core/GameInfo/loadsupportedgames.cpp \
+ Logger/cyclelogfile.cpp \
+ Logger/initlog.cpp \
+ Logger/logevent.cpp \
+ Logger/logger.cpp \
+ Logger/openlogfile.cpp \
+ Logger/writelogfile.cpp \
+ Settings/loadsettings.cpp \
+ Settings/writesettings.cpp \
+ Core/core.cpp \
+ Core/corerun.cpp \
+ Maintenance/maintenance.cpp \
+ Maintenance/onmaintenancetimeraction.cpp \
+ Maintenance/prunebeacons.cpp \
+ Maintenance/pruneplayers.cpp \
+ Maintenance/pruneserverinfo.cpp \
+ Maintenance/schedulemaintenance.cpp \
+ Maintenance/updatestats.cpp \
+ Protocols/GameSpy0/algorithm.cpp \
+ Protocols/GameSpy0/gamespy0.cpp \
+ Protocols/GameSpy0/securevalidate.cpp \
+ Protocols/overrides.cpp \
+ TcpTasks/ListenClientHandler/compileserverlist.cpp \
+ TcpTasks/ListenClientHandler/compilesynclist.cpp \
+ TcpTasks/ListenClientHandler/listenclientdisconnect.cpp \
+ TcpTasks/ListenClientHandler/listenclienthandler.cpp \
+ TcpTasks/ListenClientHandler/onlistenclientread.cpp \
+ TcpTasks/ListenServer/listenserver.cpp \
+ TcpTasks/ListenServer/onlistenconnection.cpp \
+ TcpTasks/ListenServer/tcplisten.cpp \
+ TcpTasks/SyncClient/onsyncconnect.cpp \
+ TcpTasks/SyncClient/onsyncdisconnect.cpp \
+ TcpTasks/SyncClient/onsyncread.cpp \
+ TcpTasks/SyncClient/syncclient.cpp \
+ TcpTasks/SyncClient/syncreplyquery.cpp \
+ TcpTasks/SyncClient/updatesyncedserver.cpp \
+ UdpTasks/BeaconServer/Receive/heartbeatgamespy0.cpp \
+ UdpTasks/BeaconServer/Receive/replyquery.cpp \
+ UdpTasks/BeaconServer/Receive/udponread.cpp \
+ UdpTasks/BeaconServer/Receive/udpontimeout.cpp \
+ UdpTasks/BeaconServer/Uplink/onuplinktimer.cpp \
+ UdpTasks/BeaconServer/Uplink/uplink.cpp \
+ UdpTasks/BeaconServer/beaconserver.cpp \
+ UdpTasks/BeaconServer/udplisten.cpp \
+ UdpTasks/StatusChecker/getnextserver.cpp \
+ UdpTasks/StatusChecker/oncheckerresponseread.cpp \
+ UdpTasks/StatusChecker/onticker.cpp \
+ UdpTasks/StatusChecker/playerinfoinsert.cpp \
+ UdpTasks/StatusChecker/serverinfoinsert.cpp \
+ UdpTasks/StatusChecker/serverinfoupdate.cpp \
+ UdpTasks/StatusChecker/statuschecker.cpp \
+ UdpTasks/StatusChecker/statusticker.cpp \
+ TcpTasks/Updater/onsynctickeraction.cpp \
+ TcpTasks/Updater/scheduleupdater.cpp \
+ TcpTasks/Updater/syncupdater.cpp \
+ main.cpp
+
+# Default rules for deployment.
+qnx: target.path = /tmp/$${TARGET}/bin
+else: unix:!android: target.path = /opt/$${TARGET}/bin
+!isEmpty(target.path): INSTALLS += target
+
+HEADERS += \
+ Core/CoreObject/coreobject.h \
+ Core/CoreObject/serverinfostructure.h \
+ Core/GameInfo/gameinfostructure.h \
+ Database/Common/commonactions.h \
+ Database/databaseinterface.h \
+ Core/GameInfo/loadsupportedgames.h \
+ Logger/logger.h \
+ Logger/logprimitive.h \
+ Settings/loadsettings.h \
+ Settings/settingstructure.h \
+ Core/core.h \
+ Core/version.h \
+ Maintenance/maintenance.h \
+ Protocols/GameSpy0/gamespy0.h \
+ Protocols/GameSpy0/securevalidate.h \
+ Protocols/overrides.h \
+ TcpTasks/ListenClientHandler/listenclienthandler.h \
+ TcpTasks/ListenServer/listenserver.h \
+ TcpTasks/SyncClient/syncclient.h \
+ UdpTasks/BeaconServer/beaconserver.h \
+ UdpTasks/StatusChecker/statuschecker.h \
+ UdpTasks/udpdatastructure.h \
+ TcpTasks/Updater/syncupdater.h