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package MasterServer::Database::SQLite::dbUTServerInfo;
use strict;
use warnings;
use MasterServer::Core::Util 'sqlprint';
use Exporter 'import';
our @EXPORT = qw| get_utserver
add_utserver
update_utserver
delete_utplayers
insert_utplayer |;
################################################################################
## get server details for one or multiple UT servers
## opts: limit, see $order
################################################################################
sub get_utserver {
my $s = shift;
my %o = (
sort => '',
@_
);
my %where = (
$o{id} ? ('server_id = ?' => $o{id}) : (),
$o{minnetver} ? ('minnetver = ?' => $o{minnetver}) : (),
$o{gamever} ? ('gamever = ?' => $o{gamever}) : (),
$o{location} ? ('location = ?' => $o{location}) : (),
$o{listenserver} ? ('listenserver = ?' => $o{listenserver}) : (),
$o{hostport} ? ('hostport = ?' => $o{hostport}) : (),
$o{hostname} ? ('hostname = ?' => $o{hostname}) : (),
$o{adminname} ? ('adminname = ?' => $o{adminname}) : (),
$o{adminemail} ? ('adminemail = ?' => $o{adminemail}) : (),
$o{password} ? ('password = ?' => $o{password}) : (),
$o{gametype} ? ('gametype = ?' => $o{gametype}) : (),
$o{gamestyle} ? ('gamestyle = ?' => $o{gamestyle}) : (),
$o{changelevels} ? ('changelevels = ?' => $o{changelevels}) : (),
$o{maptitle} ? ('maptitle = ?' => $o{maptitle}) : (),
$o{mapname} ? ('mapname = ?' => $o{mapname}) : (),
$o{numplayers} ? ('numplayers = ?' => $o{numplayers}) : (),
$o{maxplayers} ? ('maxplayers = ?' => $o{maxplayers}) : (),
$o{minplayers} ? ('minplayers = ?' => $o{minplayers}) : (),
$o{botskill} ? ('botskill = ?' => $o{botskill}) : (),
$o{balanceteams} ? ('balanceteams = ?' => $o{balanceteams}) : (),
$o{playersbalanceteams} ? ('playersbalanceteams = ?' => $o{playersbalanceteams}) : (),
$o{friendlyfire} ? ('friendlyfire = ?' => $o{friendlyfire}) : (),
$o{maxteams} ? ('maxteams = ?' => $o{maxteams}) : (),
$o{timelimit} ? ('timelimit = ?' => $o{timelimit}) : (),
$o{goalteamscore} ? ('goalteamscore = ?' => $o{goalteamscore}) : (),
$o{fraglimit} ? ('fraglimit = ?' => $o{fraglimit}) : (),
$o{mutators} ? ('hostname ILIKE ?' => "%$o{mutators}%") : (),
$o{updated} ? ('updated > datetime(?, \'unixepoch\')'=> (time-$o{updated})) : (),
);
my @select = ( qw|
server_id
minnetver
gamever
location
listenserver
hostport
hostname
adminname
adminemail
password
gametype
gamestyle
changelevels
maptitle
mapname
numplayers
maxplayers
minplayers
botskill
balanceteams
playersbalanceteams
friendlyfire
maxteams
timelimit
goalteamscore
fraglimit
mutators
updated
|);
my $order = sprintf {
server_id => 'server_id %s',
minnetver => 'minnetver %s',
gamever => 'gamever %s',
location => 'location %s',
listenserver => 'listenserver %s',
hostport => 'hostport %s',
hostname => 'hostname %s',
adminname => 'adminname %s',
adminemail => 'adminemail %s',
password => 'password %s',
gametype => 'gametype %s',
gamestyle => 'gamestyle %s',
changelevels => 'changelevels %s',
maptitle => 'maptitle %s',
mapname => 'mapname %s',
numplayers => 'numplayers %s',
maxplayers => 'maxplayers %s',
minplayers => 'minplayers %s',
botskill => 'botskill %s',
balanceteams => 'balanceteams %s',
playersbalanceteams => 'playersbalanceteams %s',
friendlyfire => 'friendlyfire %s',
maxteams => 'maxteams %s',
timelimit => 'timelimit %s',
goalteamscore => 'goalteamscore %s',
fraglimit => 'fraglimit %s',
mutators => 'mutators %s',
updated => 'updated %s',
}->{ $o{sort}||'server_id' }, $o{reverse} ? 'DESC' : 'ASC';
return $s->db_all( q|
SELECT !s FROM utserver_info
!W
ORDER BY !s|
.($o{limit} ? " LIMIT ?" : ""),
join(', ', @select), \%where, $order, ($o{limit} ? $o{limit} : ()),
);
}
################################################################################
## Update serverinfo for an existing address to the utserver list.
## opts: all server info data fields.
################################################################################
sub update_utserver {
my $self = shift;
my $id = shift;
my %s = (
# defaults
updated => time,
@_);
# try updating it in serverlist
my %H = (
$s{minnetver} ? ( 'minnetver = ?' => $s{minnetver} ) : (),
$s{gamever} ? ( 'gamever = ?' => int( $s{gamever}) ) : (),
$s{location} ? ( 'location = ?' => $s{location} ) : (),
$s{listenserver} ? ( 'listenserver = ?' => ( $s{listenserver} ? 1 : 0) ) : (),
$s{hostport} ? ( 'hostport = ?' => $s{hostport}) : (),
$s{hostname} ? ( 'hostname = ?' => $s{hostname}) : (),
$s{AdminName} ? ( 'adminname = ?' => $s{AdminName}) : (),
$s{AdminEMail} ? ( 'adminemail = ?' => $s{AdminEMail}) : (),
$s{password} ? ( 'password = ?' => ( $s{password} ? 1 : 0) ) : (),
$s{gametype} ? ( 'gametype = ?' => $s{gametype}) : (),
$s{gamestyle} ? ( 'gamestyle = ?' => $s{gamestyle}) : (),
$s{changelevels} ? ( 'changelevels = ?' => ( $s{changelevels} ? 1 : 0) ) : (),
$s{maptitle} ? ( 'maptitle = ?' => $s{maptitle}) : (),
$s{mapname} ? ( 'mapname = ?' => $s{mapname}) : (),
$s{numplayers} ? ( 'numplayers = ?' => $s{numplayers}) : ('numplayers = ?' => 0),
$s{maxplayers} ? ( 'maxplayers = ?' => $s{maxplayers}) : ('maxplayers = ?' => 0),
$s{minplayers} ? ( 'minplayers = ?' => $s{minplayers}) : ('minplayers = ?' => 0),
$s{botskill} ? ( 'botskill = ?' => $s{botskill}) : (),
$s{balanceteams} ? ( 'balanceteams = ?' => ( $s{balanceteams} ? 1 : 0) ) : (),
$s{playersbalanceteams} ? ( 'playersbalanceteams = ?' => ( $s{playersbalanceteams} ? 1 : 0) ) : (),
$s{friendlyfire} ? ( 'friendlyfire = ?' => $s{friendlyfire}) : (),
$s{maxteams} ? ( 'maxteams = ?' => $s{maxteams}) : (),
$s{timelimit} ? ( 'timelimit = ?' => $s{timelimit}) : (),
$s{goalteamscore} ? ( 'goalteamscore = ?' => int( $s{goalteamscore}) ) : (),
$s{fraglimit} ? ( 'fraglimit = ?' => int( $s{fraglimit}) ) : (),
$s{mutators} ? ( 'mutators = ?' => $s{mutators}) : ('mutators = ?' => "None"),
$s{updated} ? ('updated = datetime(?, \'unixepoch\')' => $s{updated}) : (),
);
my($q, @p) = sqlprint("UPDATE utserver_info !H WHERE server_id = ?", \%H, $id);
return $self->{dbh}->do($q, undef, @p);
}
################################################################################
## Add a new utserver and trigger the update routine above.
## opts: id, server info data
################################################################################
sub add_utserver {
my ($self, $ip, $port) = @_;
# create new entry
return $self->{dbh}->do(
"INSERT INTO utserver_info (server_id)
SELECT (SELECT id FROM serverlist WHERE ip = ? AND port = ?)",
undef, $ip, $port);
}
################################################################################
## Delete all players from a certain server ID
## opts: server id
################################################################################
sub delete_utplayers {
my ($self, $sid) = @_;
# delete players for server_id
return $self->{dbh}->do(
"DELETE FROM utplayer_info WHERE server_id = ?",
undef, $sid);
}
################################################################################
## Insert player info for a single player in server sid
## opts: server id, player info
################################################################################
sub insert_utplayer {
my $self = shift;
my $sid = shift;
my %s = (
updated => time,
@_);
# apparently useless chunk of code
# FIXME move to site part
my %H = (
$s{server_id} ? ( 'server_id = ?' => $s{server_id}) : (),
$s{player} ? ( 'player = ?' => $s{player}) : (),
$s{team} ? ( 'team = ?' => int( $s{team})) : (),
$s{frags} ? ( 'frags = ?' => int( $s{frags})) : (),
$s{mesh} ? ( 'mesh = ?' => $s{mesh}) : (),
$s{skin} ? ( 'skin = ?' => $s{skin}) : (),
$s{face} ? ( 'face = ?' => $s{face}) : (),
$s{ping} ? ( 'ping = ?' => int( $s{ping})) : (),
$s{ngsecret} ? ( 'ngsecret = ?' => $s{ngsecret}) : (),
$s{updated} ? ('updated = datetime(?, \'unixepoch\')' => $s{updated}) : (),
);
# insert
return $self->{dbh}->do(
"INSERT INTO utplayer_info (server_id, player, team, frags, mesh, skin, face, ping, ngsecret)
VALUES (?,?,?,?,?,?,?,?,?)",
undef, $sid, $s{player}, $s{team}, $s{frags}, $s{mesh}, $s{skin}, $s{face}, $s{ping}, $s{ngsecret});
}
1;
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