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package MasterServer::Core::Core;
use strict;
use warnings;
use AnyEvent;
use Exporter 'import';
use DBI;
our @EXPORT = qw | halt select_database_type main |;
################################################################################
## Handle shutting down the program in case a fatal error occurs.
## clear all other timers, network servers, etc
################################################################################
sub halt {
my $self = shift;
$self->log("stop", "stopping the masterserver!");
$self->{dbh}->disconnect() if (defined $self->{dbh});
$self->{dbh} = undef;
$self->{scope} = undef;
$self->{must_halt}->send;
exit; # time for a beer.
}
################################################################################
## Set up the database connection
## determine the type of database and load the appropriate module
################################################################################
sub select_database_type {
my $self = shift;
my @db_type = split(':', $self->{dblogin}->[0]); # from config file
# format supported?
if ( "Pg SQLite mysql" =~ m/$db_type[1]/i) {
# load database for this type
MasterServer::load_recursive("MasterServer::Database::$db_type[1]");
$self->{dbh} = $self->database_login();
$self->halt() unless (defined $self->{dbh});
}
else { # we can not continue without database
$self->log("fatal", "the masterserver could not determine the chosen database type");
$self->halt();
}
}
################################################################################
## Initialize all processes and start various functions
################################################################################
sub main {
my $self = shift;
$self->{must_halt} = AnyEvent->condvar;
$self->version();
# startup
print "Running 333networks Master Server Application...\n";
$self->log("info", "333networks Master Server Application.");
$self->log("info", "hostname: $self->{masterserver_hostname}");
$self->log("info", "build: $self->{build_type}");
$self->log("info", "version: $self->{build_version}");
$self->log("info", "author: $self->{build_author}");
$self->log("info", "logs: $self->{log_dir}");
# load database and set up scope for timers/network
$self->select_database_type();
$self->{scope} = ();
# load the list with ciphers from the config file if no ciphers were detected
$self->load_ciphers() unless $self->check_cipher_count();
$self->{game} = undef;
# reload the list with masterservers and master applets from config
$self->load_sync_masters();
$self->load_applet_masters();
# first run flag for all startup actions
$self->{firstrun} = undef;
$self->{firstruntime} = time;
# beacons and serverlists (listen for UDP beacons / TCP requests)
$self->{scope}->{beacon_catcher} = $self->beacon_catcher();
$self->{scope}->{browser_host} = $self->browser_host();
# recurring tasks (sync and updates)
$self->{scope}->{long_periodic_tasks} = $self->long_periodic_tasks();
$self->{scope}->{short_periodic_tasks} = $self->short_periodic_tasks();
# verify and update server status
$self->{scope}->{udp_ticker} = $self->udp_ticker() if $self->{beacon_checker_enabled};
# all modules loaded. Running...
$self->log("info", "all modules loaded. Masterserver is now running!");
$self->{must_halt}->recv;
}
1;
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