diff options
Diffstat (limited to 'data/masterserver-config.pl')
| -rwxr-xr-x | data/masterserver-config.pl | 196 |
1 files changed, 78 insertions, 118 deletions
diff --git a/data/masterserver-config.pl b/data/masterserver-config.pl index 19d166b..51306a6 100755 --- a/data/masterserver-config.pl +++ b/data/masterserver-config.pl @@ -1,41 +1,45 @@ package MasterServer; - -# -# Last update: 22 Aug 2017 -# - our (%S, $ROOT); -our %S = ( - # preserve root path - root => $ROOT, - ################################################################################ -# Masterserver HOST information # +# Masterserver configuration # +# # +# Review the following settings and edit the values to fit your situation. # # # -# Please fill in your contact details here, for two-way synchronization and # -# for your users to be able to contact you. # +# Please fill in your contact details correctly, as this is shown publicly and # +# on other masterservers. See README for more details. # # # # Values may not contain backslashes and quotes: no \ or \\, nor ' and ", # # unless you know exactly what you're doing! # # # +# Supported Games. # +# The masterserver requires ciphers and gamenames configured in the database # +# to function. # +require "$ROOT/data/supportedgames.pl"; # +# Note that adding a game does not necessarily mean that suddenly the protocol # +# will be supported. The above file only provides the necessary parameters. # +# # +# Last configuration update: 25 Sep 2017 # +# # ################################################################################ - # our public display name (shows in "online masterservers" on 333networks.com) - masterserver_hostname => "master.333networks.com (333networks MasterServer Template)", +our %S = ( + %S, root => $ROOT, + +# Masterserver HOST information +# Please fill in your contact details correctly, as this is shown publicly +# and on other masterservers. + + # masterserver address (optional: nickname or clan) + masterserver_hostname => "master.example.com (My MasterServer Name)", - # contact details (shows in TCP requests directly from master to master) + # contact details masterserver_name => 'Your Name Here', masterserver_contact => 'info@example.com', - masterserver_address => 'master.example.com', -################################################################################ -# Database Login Configuration # -# # -# Login credentials for the database that was created manually before. # -# Yes, that means that you need to create the database and tables on your own. # -# Use only one option: Postgresql, SQLite, MySQL (not tested with MySQL) # -# # -################################################################################ + +# Database Login Configuration +# Login credentials for the database that was created manually before. +# Supported types: Postgresql, SQLite # Postgresql dblogin => ['dbi:Pg:dbname=masterserver', 'user', 'password'], @@ -43,23 +47,17 @@ our %S = ( # SQLite #dblogin => ["dbi:SQLite:dbname=$ROOT/data/masterserver.db",'',''], - # MySQL - #dblogin => ["dbi:mysql:database=masterserver;host=localhost;port=3306",'user','password'], - - # backup database dump + # Backup interval # new backup for every period of time? options: daily, weekly, monthly, yearly, none dump_db => "daily", - -################################################################################ -# Logging configuration # -# # -# All messages are printed to the log (and screen) by default. The following # -# settings determine the file location and which messages are suppressed. # -# # -################################################################################ - # log file location (folder name!) - log_dir => "$ROOT/log/", + +# Logging +# All messages are printed to the log (and screen) by default. The following +# settings determine the file location and which messages are suppressed. + + # log file location (folder name) + log_dir => "$ROOT/log/", # new log for every period of time? options: daily, weekly, monthly, yearly, none log_rotate => "weekly", @@ -68,12 +66,10 @@ our %S = ( printlog => 1, # which messages do you NOT want to see in the logs (and screen)? + # show all entries #suppress => "none", - # show only important events - suppress => "debug beacon uplink secure tcp add update delete", - # keywords that can be suppressed (from high to low severity): # fatal fail error stop # refused nodevice timeout @@ -84,33 +80,28 @@ our %S = ( # stat kfnew # info debug -################################################################################ -# Network settings # -# # -# Beacon UDP port (beacons) and Browser TCP port (serverlist) # -# # -################################################################################ - - # port settings - listen_port => 28900, # default 28900 - beacon_port => 27900, # default 27900 - - # Timeout time for connections. Some clients are on slow connections - # or are queued for a relatively long time. Recommended: 5s - timeout_time => 10, + # show only important events + suppress => "debug beacon uplink secure tcp add update delete", + + +# Network settings +# Port settings and timeouts -################################################################################ -# Secure/Validate configuration # -# # -# Which servers have to validate? Which games may be ignored? # -# # -################################################################################ + # TCP/client port, default 28900 + listen_port => 28900, + + # UDP/uplink port, default 27900 + beacon_port => 27900, - # disable checks, all games pass as validated (0=validate only, 1=don't check) - debug_validate => 0, + # Timeout time for connections. Recommended: 5 (seconds) + timeout_time => 5, + - # accept only servers that pass the secure/validate challenge, takes longer - # but prevents malicious servers from sending fake query data +# Secure/Validate configuration +# Which servers have to authenticate? + + # accept only servers that can authenticate. takes longer before adding to the + # database, but prevents malicious servers from sending fake query data require_secure_beacons => 1, # ignore keys from games that use multiple keys or do not support keys at all @@ -119,35 +110,17 @@ our %S = ( # some games do not even support the "secure" and "validate" values. Bypass. secure_unsupported => "tribesv", - -################################################################################ -# Enable settings # -# # -# 0 = disabled # -# # -################################################################################ - # Query UCC-based applets - master_applet_enabled => 1, + +# Synchronization settings +# Send beacons to the following selected masterservers. This joins us in the +# 333networks network and makes two-way synchronization possible for all games +# or only selected games. Requires at least one entry to a live masterserver. # Synchronization with other 333networks-based masterservers sync_enabled => 1, - # Beacon Checker - # getting server status info from \all\ servers. executed every 15 minutes to - # keep information up to date. - # disabling breaks support for certain games [like tribesv]. - beacon_checker_enabled => 1, - -################################################################################ -# Synchronization settings # -# # -# Send beacons to the following selected masterservers. This joins us in the # -# 333networks network and makes two-way synchronization possible for all games # -# or only selected games. Requires at least one entry to a live masterserver. # -################################################################################ - - # default masterservers to uplink to + # default masterservers to uplink to and synchronize with sync_masters => [ { address => "master.333networks.com", port => 28900, beacon => 27900 }, { address => "master.noccer.de", port => 28900, beacon => 27900 }, @@ -161,28 +134,26 @@ our %S = ( # other example: [1 + gamenames] = selected games only #sync_games => [1, "ut unreal deusex"], - -################################################################################ -# Query UCC Applets # -# # -# Request the masterlist for single games from the remote UCC applet or # -# equivalent. # -# # -# Arguments: domain/ip, tcp port, array of gamenames # -################################################################################ + + # getting server status info from all servers. executed every 15 minutes to + # keep information up to date. disabling breaks support for certain games + # like tribesv. + beacon_checker_enabled => 1, + +# Query UCC-based Applets +# Request the masterlist for single games from the remote UCC applet -- one way + master_applet_enabled => 1, + + # default applets to query master_applet => [ {address => "utmaster.epicgames.com", port => 28900, games => [qw|ut unreal|]}, {address => "master.hypercoop.tk", port => 28900, games => [qw|unreal|]}, - {address => "sof1master.megalag.org", port => 28900, games => [qw|sofretail|]}, - {address => "master.deusexnetwork.com", port => 28900, games => [qw|deusex|]}, ], -################################################################################ -# Killing Floor Statistics # -# # -# Read player statistics from the KFstats file in the UT2004 configuration. # -# Applies to 333networks Killing Floor Server only! # -################################################################################ +# Killing Floor Statistics +# 333networks has a UT2004+KillingFloor server for which we maintain statistics. +# not related to the masterserver, but we felt no need to remove it. Set to 0 if +# you do not use it. # Collect kfstats info kfstats_enabled => 0, @@ -190,17 +161,6 @@ our %S = ( # kfstats.ini file location kfstats_file => "/UT2004/System/KFStats.ini", -); #end configuration %S - -################################################################################ -# # -# Supported Games. # -# # -# List of games that are supported by the 333networks masterserver. Note that # -# adding a game does not necessarily mean that suddenly the protocol will # -# be supported. It only needs the provided ciphers. # -# # -################################################################################ -require "$ROOT/data/supportedgames.pl"; +); 1; |
