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authorDarkelarious <darkelarious@333networks.com>2016-11-19 20:56:04 +0100
committerDarkelarious <darkelarious@333networks.com>2016-11-19 20:56:04 +0100
commitc3f8d65a4fb1f5674557ee67cf7f74369df86ad1 (patch)
tree92aab2a394bda28da0ed7c7c75e633fdf386fc71 /lib/MasterServer/Database/SQLite
parent1de3da4b8027508a91144639455c934fd6ccb9b7 (diff)
downloadMasterServer-Perl-c3f8d65a4fb1f5674557ee67cf7f74369df86ad1.tar.gz
MasterServer-Perl-c3f8d65a4fb1f5674557ee67cf7f74369df86ad1.zip
Massive improvements on efficiency, robustness, security, reliability and more
Diffstat (limited to 'lib/MasterServer/Database/SQLite')
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbBeacon.pm203
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbCiphers.pm98
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbClientList.pm45
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbCore.pm66
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbServerlist.pm152
5 files changed, 0 insertions, 564 deletions
diff --git a/lib/MasterServer/Database/SQLite/dbBeacon.pm b/lib/MasterServer/Database/SQLite/dbBeacon.pm
deleted file mode 100755
index 09eeec3..0000000
--- a/lib/MasterServer/Database/SQLite/dbBeacon.pm
+++ /dev/null
@@ -1,203 +0,0 @@
-
-package MasterServer::Database::SQLite::dbBeacon;
-
-use strict;
-use warnings;
-use Exporter 'import';
-
-our @EXPORT = qw| add_beacon
- add_pending
- remove_pending
- get_pending_beacon
- get_pending_info
- get_next_pending |;
-
-################################################################################
-## Update beacon in serverlist or pending list. Add if beacon does not exist in
-## either list. Return 0,1,2 if success in adding or -1 on error.
-################################################################################
-sub add_beacon {
- my ($self, $ip, $beaconport, $heartbeat, $gamename, $secure) = @_;
-
- # if address is in list, update the timestamp
- my $u = $self->{dbh}->do(
- "UPDATE serverlist
- SET beacon = CURRENT_TIMESTAMP,
- updated = CURRENT_TIMESTAMP,
- gamename = ?,
- b333ms = 1
- WHERE ip = ?
- AND port = ?",
- undef, lc $gamename, $ip, $heartbeat);
-
- # notify
- $self->log("update", "beacon heartbeat for $ip:$heartbeat") if ($u > 0);
-
- # if serverlist was updated return 0
- return 0 if ($u > 0);
-
- # if it is already in the pending list, update it with a new challenge
- $u = $self->{dbh}->do(
- "UPDATE pending
- SET added = CURRENT_TIMESTAMP,
- beaconport = ?,
- gamename = ?,
- secure = ?
- WHERE ip = ?
- AND heartbeat = ?",
- undef, $beaconport, lc $gamename, $secure, $ip, $heartbeat);
-
- # notify
- $self->log("update", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0);
-
- # beacon was already in pending list and was updated
- return 1 if ($u > 0);
-
- # if not found, add it
- $u = $self->{dbh}->do(
- "INSERT INTO pending (
- ip,
- beaconport,
- heartbeat,
- gamename,
- secure)
- SELECT ?, ?, ?, ?, ?",
- undef, $ip, $beaconport, $heartbeat, lc $gamename, $secure);
-
- # notify
- $self->log("add", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0);
-
- # it was added to pending
- return 2 if ($u > 0);
-
- # or else report error
- $self->log("error", "an error occurred adding beacon $ip:$beaconport with $gamename:$heartbeat to the pending list");
- return -1;
-}
-
-################################################################################
-## Add an address to the database that was obtained via a method other than
-## an udp beacon. Return 0,1,2 if success in adding or -1 on error.
-################################################################################
-sub add_pending {
- my ($self, $ip, $port, $gamename, $secure) = @_;
-
- # if address is in list, update the timestamp
- my $u = $self->{dbh}->do(
- "UPDATE serverlist
- SET updated = CURRENT_TIMESTAMP
- WHERE ip = ?
- AND port = ?",
- undef, $ip, $port);
-
- # notify
- $self->log("update", "updated serverlist with $ip:$port") if ($u > 0);
-
- # if updated, return 0
- return 0 if ($u > 0);
-
- # if it is already in the pending list, update it with a new challenge
- $u = $self->{dbh}->do(
- "UPDATE pending
- SET added = CURRENT_TIMESTAMP,
- secure = ?
- WHERE ip = ?
- AND heartbeat = ?",
- undef, $secure, $ip, $port);
-
- # notify
- $self->log("update", "updated pending with $ip:$port") if ($u > 0);
-
- # return 1 if updated
- return 1 if ($u > 0);
-
- # if not found, add it
- $u = $self->{dbh}->do(
- "INSERT INTO pending (
- ip,
- heartbeat,
- gamename,
- secure)
- SELECT ?, ?, ?, ?",
- undef, $ip, $port, $gamename, $secure);
-
- # notify
- $self->log("add", "$ip:$port added pending $gamename") if ($u > 0);
-
- # return 2 if added new
- return 2 if ($u > 0);
-
- # else
- return -1;
-}
-
-################################################################################
-## Remove an entry from the pending list. Returns 0 if removed or -1 in case
-## of error(s).
-################################################################################
-sub remove_pending {
- my ($self, $id) = @_;
-
- # if address is in list, update the timestamp
- my $u = $self->{dbh}->do(
- "DELETE FROM pending
- WHERE id = ?",
- undef, $id);
-
- # notify
- $self->log("delete", "removed pending id $id from pending") if ($u > 0);
-
- # it was removed from pending
- return 2 if ($u > 0);
-
- # or else report error
- $self->log("error", "error deleting server $id from pending");
- return -1;
-}
-
-################################################################################
-## Get pending server by ip, beacon port. Returns * or undef
-################################################################################
-sub get_pending_beacon {
- my ($self, $ip, $port) = @_;
-
- # if address is in list, update the timestamp
- return $self->{dbh}->selectall_arrayref(
- "SELECT * FROM pending
- WHERE ip = ?
- AND beaconport = ?",
- undef, $ip, $port)->[0];
-}
-
-################################################################################
-## Get pending server by ip, heartbeat port. Returns * or undef
-################################################################################
-sub get_pending_info {
- my ($self, $ip, $port) = @_;
-
- # if address is in list, update the timestamp
- return $self->{dbh}->selectall_arrayref(
- "SELECT * FROM pending
- WHERE ip = ?
- AND heartbeat = ?",
- undef, $ip, $port)->[0];
-}
-
-################################################################################
-## Get server info from any entry with an id higher than the provided one. The
-## server is added to pending at least 15 seconds ago. Returns info or undef.
-################################################################################
-sub get_next_pending {
- my ($self, $id) = @_;
-
- # get 1 pending id that is older than 15s
- return $self->{dbh}->selectall_arrayref(
- "SELECT id, ip, heartbeat, secure FROM pending
- WHERE added < datetime(CURRENT_TIMESTAMP, '-15 seconds')
- AND id > ?
- ORDER BY id ASC LIMIT 1",
- undef, $id)->[0];
-}
-
-
-1;
diff --git a/lib/MasterServer/Database/SQLite/dbCiphers.pm b/lib/MasterServer/Database/SQLite/dbCiphers.pm
deleted file mode 100755
index 0dc388d..0000000
--- a/lib/MasterServer/Database/SQLite/dbCiphers.pm
+++ /dev/null
@@ -1,98 +0,0 @@
-
-package MasterServer::Database::SQLite::dbCiphers;
-
-use strict;
-use warnings;
-use Exporter 'import';
-
-our @EXPORT = qw| clear_ciphers
- insert_cipher
- get_cipher
- get_default_port |;
-
-################################################################################
-## Clear all existing ciphers from the database
-################################################################################
-sub clear_ciphers {
- my $self = shift;
-
- # delete ALL entries
- my $u = $self->{dbh}->do("DELETE FROM games");
-
- # notify
- $self->log("delete", "Removed all ciphers") if ($u > 0);
-
- # removed from games
- return 2 if ($u > 0);
-
- # or else report notice
- $self->log("notice", "No ciphers deleted!");
- return -1;
-
-}
-
-################################################################################
-## Insert the list of supported games and their ciphers / default ports /
-## descriptions included from the data/supportedgames.pl file.
-################################################################################
-sub insert_cipher {
- my ($self, %opt) = @_;
-
- # insert a single cipher/key combo
- my $u = $self->{dbh}->do(
- "INSERT INTO games (
- gamename,
- cipher,
- description,
- default_qport)
- VALUES(?, ?, ?, ?)", undef,
- $opt{gamename}, $opt{cipher}, $opt{description}, $opt{default_qport});
-
- # notify
- $self->log("add", "Added cipher for $opt{gamename}") if ($u and $u > 0);
- return 1 if ($u and $u > 0);
-
- # or else report error
- $self->log("error", "An error occurred adding a cipher for $opt{gamename}");
- return -1;
-
-}
-
-
-################################################################################
-## get the cipher that goes with gamename
-################################################################################
-sub get_cipher {
- my ($self, $gn) = @_;
-
- # no gamename specified? "undef" is not a known cipher, so send that instead.
- return 'undef' if !$gn;
-
- # get cipher from db if gamename exists
- my $cipher = $self->{dbh}->selectall_arrayref(
- 'SELECT cipher FROM games WHERE gamename = ?', undef,
- lc $gn)->[0]->[0];
-
- # return a non-zero-length string
- return ($cipher ? $cipher : 'undef');
-}
-
-################################################################################
-## get the default query port that goes with gamename
-################################################################################
-sub get_default_port {
- my ($self, $gn) = @_;
-
- # no gamename specified? default port is 0
- return 0 if !$gn;
-
- # get port from db if gamename exists
- my $p = $self->{dbh}->selectall_arrayref(
- 'SELECT default_qport FROM games WHERE gamename = ?', undef,
- lc $gn)->[0]->[0];
-
- # return port or zero
- return $p || 0;
-}
-
-1;
diff --git a/lib/MasterServer/Database/SQLite/dbClientList.pm b/lib/MasterServer/Database/SQLite/dbClientList.pm
deleted file mode 100755
index 58c1392..0000000
--- a/lib/MasterServer/Database/SQLite/dbClientList.pm
+++ /dev/null
@@ -1,45 +0,0 @@
-
-package MasterServer::Database::SQLite::dbClientList;
-
-use strict;
-use warnings;
-use Exporter 'import';
-
-our @EXPORT = qw| get_gamenames
- get_game_list |;
-
-
-################################################################################
-## get a list of distinct gamenames currently in the database. it does not
-## matter whether they are recent or old, as long as the game is currently in
-## the database.
-##
-## returns: hashref of gamenames
-################################################################################
-sub get_gamenames {
- my $self = shift;
-
- return $self->{dbh}->selectall_arrayref(
- "SELECT distinct gamename
- FROM serverlist");
-}
-
-################################################################################
-## get the list of games of a certain $gamename, excluding the ones excempted
-## via the blacklist
-## only returns server addresses that are no more than 1 hours old
-################################################################################
-sub get_game_list {
- my ($self, $gamename) = @_;
-
- return $self->{dbh}->selectall_arrayref(
- "SELECT ip, port
- FROM serverlist
- WHERE updated > datetime(CURRENT_TIMESTAMP, '-3600 seconds')
- AND gamename = ?
- AND NOT blacklisted",
- undef, lc $gamename);
-}
-
-
-1;
diff --git a/lib/MasterServer/Database/SQLite/dbCore.pm b/lib/MasterServer/Database/SQLite/dbCore.pm
deleted file mode 100755
index 27c9b35..0000000
--- a/lib/MasterServer/Database/SQLite/dbCore.pm
+++ /dev/null
@@ -1,66 +0,0 @@
-
-package MasterServer::Database::SQLite::dbCore;
-
-use strict;
-use warnings;
-use Exporter 'import';
-
-our @EXPORT = qw| database_login |;
-
-################################################################################
-## login to the database with credentials provided in the config file.
-## returns dbh object or quits application on error.
-################################################################################
-sub database_login {
- my $self = shift;
-
- # check if database file exists
- my $db_file = [split(':', $self->{dblogin}->[0])]->[2];
- $db_file =~ s/dbname=//i;
-
- unless (-e $db_file) {
- # fatal error
- $self->log("fatal", "Database file $db_file does not exist!");
-
- # end program
- $self->halt();
- }
-
- # create the dbi object
- my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => $self->{db_print}});
-
- # verify that the database connected
- if (defined $dbh) {
- # log the event
- $self->log("load","Connected to the SQLite database.");
-
- # turn on error printing
- $dbh->{printerror} = 1;
-
- # synchronous read/writing to the sql file OFF. That means: when the script
- # shuts down unexpectedly, i.e. because of power failure or a crash, changes
- # to the database are NOT SAVED. However, if this setting is not turned OFF,
- # it takes too long to write to the database, which means that new beacons,
- # requests and servers cannot be processed. You don't have a choice, really..
- $dbh->do("PRAGMA synchronous = OFF");
-
- # allow the use of foreign keys (referencing)
- $dbh->do("PRAGMA foreign_keys = ON");
-
- # return the dbi object for further use
- return $dbh;
- }
- else {
- # fatal error
- $self->log("fatal", "$DBI::errstr!");
-
- # end program
- $self->halt();
- }
-
- # unreachable
- return undef;
-
-}
-
-1;
diff --git a/lib/MasterServer/Database/SQLite/dbServerlist.pm b/lib/MasterServer/Database/SQLite/dbServerlist.pm
deleted file mode 100755
index 436a788..0000000
--- a/lib/MasterServer/Database/SQLite/dbServerlist.pm
+++ /dev/null
@@ -1,152 +0,0 @@
-
-package MasterServer::Database::SQLite::dbServerlist;
-
-use strict;
-use warnings;
-use Exporter 'import';
-
-our @EXPORT = qw| add_to_serverlist
- update_serverlist
- syncer_add
- get_next_server |;
-
-################################################################################
-## beacon was verified or otherwise accepted and will now be added to the
-## serverlist.
-################################################################################
-sub add_to_serverlist {
- my ($self, $ip, $port, $gamename) = @_;
-
- # update or add server to serverlist
- my $u = $self->{dbh}->do("UPDATE serverlist
- SET updated = CURRENT_TIMESTAMP
- WHERE ip = ?
- AND port = ?",
- undef, $ip, $port);
-
- # notify
- $self->log("update", "$ip:$port timestamp updated") if ($u > 0);
-
- # if found, updated; done
- return 0 if ($u > 0);
-
- # if not found, add it.
- $u = $self->{dbh}->do("INSERT INTO serverlist (ip, port, gamename, country)
- SELECT ?, ?, ?, ?",
- undef, $ip, $port, $gamename, $self->ip2country($ip));
-
- # notify
- $self->log("add", "$ip:$port added to serverlist") if ($u > 0);
-
- # return added
- return 1 if ($u > 0);
-
- # or else report error
- $self->log("error", "an error occurred adding server $ip:$port ($gamename) to the serverlist");
- return -1;
-}
-
-################################################################################
-## same as add_to_serverlist above, but does not add the server to serverlist
-## if it does not exist in serverlist. it must be added by another function
-## first.
-################################################################################
-sub update_serverlist {
- my ($self, $ip, $port, $s) = @_;
-
- # update server info
- my $u = $self->{dbh}->do(
- 'UPDATE serverlist
- SET updated = CURRENT_TIMESTAMP,
- gamename = ?,
- gamever = ?,
- hostname = ?,
- hostport = ?
- WHERE ip = ?
- AND port = ?', undef,
- $s->{gamename}, $s->{gamever}, $s->{hostname}, $s->{hostport},
- $ip, $port);
-
- # notify
- $self->log("update", "server $ip:$port info updated") if ($u > 0);
-
- # return 0 if updated
- return 0 if ($u > 0);
-
- # or else report error
- $self->log("error", "an error occurred updating server $ip:$port in the serverlist");
- return -1;
-}
-
-
-################################################################################
-## add new addresses to the pending list, but do not update timestamps. masters
-## that sync with each other would otherwise update the timestamp for a server
-## which is no longer online.
-################################################################################
-sub syncer_add {
- my ($self, $ip, $port, $gamename, $secure) = @_;
-
- # if address is in list, update the timestamp
- my $u = $self->{dbh}->do(
- "SELECT * FROM serverlist
- WHERE ip = ?
- AND port = ?",
- undef, $ip, $port);
-
- # notify
- $self->log("read","syncer found entry for $ip:$port") if ($u > 0);
-
- # if found, return 0
- return 0 if ($u > 0);
-
- # if it is already in the pending list, update it with a new challenge
- $u = $self->{dbh}->do(
- "UPDATE pending
- SET secure = ?
- WHERE ip = ?
- AND heartbeat = ?",
- undef, $secure, $ip, $port);
-
- # notify
- $self->log("update","$ip:$port was updated by syncer",
- $self->{log_settings}->{db_updated}) if ($u > 0);
-
- # return 1 if found
- return 1 if ($u > 0);
-
- # if not found, add it
- $u = $self->{dbh}->do(
- "INSERT INTO pending (ip, heartbeat, gamename, secure)
- SELECT ?, ?, ?, ?",
- undef, $ip, $port, $gamename, $secure);
-
- # notify
- $self->log("add","beacon: $ip:$port was added for $gamename after sync") if ($u > 0);
-
- # return 2 if added new
- return 2 if ($u > 0);
-
- # or else report error
- $self->log("error", "an error occurred adding $ip:$port after sync");
- return -1;
-}
-
-################################################################################
-## get a server address of the next server in line to be queried for game info.
-## query must be older than 30 seconds (in case it just got added) and not
-## older than 3 hours.
-################################################################################
-sub get_next_server {
- my ($self, $id) = @_;
-
- return $self->{dbh}->selectall_arrayref(
- "SELECT id, ip, port FROM serverlist
- WHERE added < datetime(CURRENT_TIMESTAMP, '-15 seconds')
- AND updated > datetime(CURRENT_TIMESTAMP, '-10800 seconds')
- AND id > ?
- AND NOT blacklisted
- ORDER BY id ASC LIMIT 1", undef, $id)->[0];
-}
-
-1;