#ifndef UDPDATASTRUCTURE_H #define UDPDATASTRUCTURE_H #include #include // heartbeat struct for incoming udp heartbeats struct UdpData { // update time or creation time qint64 time = QDateTime::currentSecsSinceEpoch(); // address information QString ip = ""; unsigned short port = 0; // gamename (beacons) QString gamename = ""; // secure / validate challenge data QString secure = ""; // raw data from socket QString rawData = ""; // parsed data as key->value QMultiHash serverData; }; #endif // UDPDATASTRUCTURE_H