#include "../beaconserver.h" bool BeaconServer::uplink() { // set uplink message (port and gamename) _uplinkData = QStringLiteral("\\heartbeat\\%1\\gamename\\%2") .arg( QString::number( _coreObject->Settings.BeaconServerSettings.beaconPort), TYPE_GAMENAME ); // connect timer with events connect(&_uplinkTimer, &QTimer::timeout, this, &BeaconServer::onUplinkTimer); // start timer _uplinkTimer.start( _broadcastInterval_s * 1000 ); // complete startup _coreObject->Log.logEvent("info", QStringLiteral("broadcasting UDP uplinks every %1 seconds") .arg( _broadcastInterval_s )); return true; }