#include "overrides.h" // some games use different key/value pairs. override with known key. QString overrideKey(const QString &rawKey) { // convert to lowercase QString key = rawKey.toLower(); // some keys are indexed, like "player_0". if ( _index_match.indexIn(key) >= 0 ) { // find keyword without index and match key if ( _validKeys.contains( _index_match.cap(1) ) ) // group starts at 1, not 0 { // concat the index back and return found override return _validKeys.value( _index_match.cap(1), key ) + _index_match.cap(2); } } else { // non-indexed key if ( _validKeys.contains( key ) ) { // return found override return _validKeys.value(key, key); } } // no override found. return original. return key; } // some games deviate from the gamename protocol. override with correct gamename QString overrideGamename(const QString &gamenameIn) { // convert to lowercase QString gamename = gamenameIn.toLower(); if ( _validGamenames.contains(gamename ) ) { return _validGamenames.value(gamename, gamename); } return gamename; }