#ifndef COMMONACTIONS_H #define COMMONACTIONS_H #include #include "Database/databaseinterface.h" #include "Logger/logprimitive.h" // insert, update or delete a server from the list bool insertServer(const QString &serverAddress, const unsigned short &serverPort, const QString &gamename, const bool &directBeacon); bool updateServer(const QString &serverAddress, const unsigned short &serverPort, const QString &gamename, const bool &directBeacon, const bool &authenticated); bool existServer(const QString &serverAddress, const unsigned short &serverPort); QSqlQuery selectServerList(const QString &gamename, const int &serverAge_s, const bool &withSyncData); QStringList getGamenames(const int &serverAge_s); QHash getNumGames(const int &serverAge_s); #endif // COMMONACTIONS_H