#ifndef VERSION_H #define VERSION_H #include /* * Version and author information * * Only when you make (significant) modifications to the master server source * code, you should edit these variables to reflect your changes. * * For example, * if you limit functionality to only one game, you should change the variable * BUILD_TYPE and SHORT_VER to something that reflects the change in function. * * In addition, if you have the actual interest to go through all this source * code to end up here, consider sending Darkelarious (the original author) a * postcard or (e)mail with your compliments. Or buy us a coffee. We like the * appreciation. */ // gamename for the 333networks-type MasterServer #define TYPE_GAMENAME QString("333networks") // build type: type of software #define BUILD_TYPE QString("MasterServer Qt5") // software version (of this particular type) #define BUILD_VERSION QString("0.27") // short version (in query) -- Qt v0.n #define SHORT_VER QString("Qt-" + BUILD_VERSION + "hf4") // build time/date #define BUILD_TIME QStringLiteral("%1 %2").arg(__DATE__).arg(__TIME__) // software author, contact #define BUILD_AUTHOR QString("Darkelarious ") // minimum required database version #define DATABASE_VERSION 0.27 #endif // VERSION_H