From 60a301a93b6057bb2c54ac04a7c38c38389037b3 Mon Sep 17 00:00:00 2001 From: Dark1-dev Date: Wed, 1 Mar 2023 21:30:57 +0600 Subject: Add files via upload --- src/UdpTasks/BeaconServer/Receive/udponread.cpp | 31 +++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/UdpTasks/BeaconServer/Receive/udponread.cpp (limited to 'src/UdpTasks/BeaconServer/Receive/udponread.cpp') diff --git a/src/UdpTasks/BeaconServer/Receive/udponread.cpp b/src/UdpTasks/BeaconServer/Receive/udponread.cpp new file mode 100644 index 0000000..b6d93d5 --- /dev/null +++ b/src/UdpTasks/BeaconServer/Receive/udponread.cpp @@ -0,0 +1,31 @@ +#include "../beaconserver.h" + +void BeaconServer::onUdpRead() +{ + while ( _udpSocket.hasPendingDatagrams() ) + { + // get sender and payload + QNetworkDatagram datagram = _udpSocket.receiveDatagram(); + QString senderAddress = QHostAddress( datagram.senderAddress().toIPv4Address() ).toString(); + int senderPort = datagram.senderPort(); + QString receiveBuffer = datagram.data(); + receiveBuffer = receiveBuffer.toLatin1(); + + // shorthand label + QString senderAddressLabel = QStringLiteral("%1:%2").arg(senderAddress, QString::number(senderPort)); + _coreObject->Log.logEvent("udp", QStringLiteral("%1 sent '%2'").arg(senderAddressLabel, receiveBuffer ) ); + + // ignore empty data packets (query port forwarded to a game port) + if (receiveBuffer.length() <= 0) + continue; + + // determine protocol and response based on the first character (backslash, byte value, ... ) + unsigned short protocol_chooser = receiveBuffer.at(0).unicode(); + if (protocol_chooser != 92) + continue; + + // Protocol is GameSpy v0 (\key\value format) used by Unreal/UT, Postal 2, Rune, Deus Ex, Serious Sam, others + processHeartbeatGamespy0(datagram, senderAddress, senderPort, receiveBuffer); + + } // while pending datagrams +} -- cgit v1.2.3