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-rw-r--r--src/Protocols/GameSpy0/gamespy0.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Protocols/GameSpy0/gamespy0.cpp b/src/Protocols/GameSpy0/gamespy0.cpp
new file mode 100644
index 0000000..6595d4a
--- /dev/null
+++ b/src/Protocols/GameSpy0/gamespy0.cpp
@@ -0,0 +1,51 @@
+#include "gamespy0.h"
+
+QMultiHash<QString, QString> parseGameSpy0Buffer(const QString &bufferString)
+{
+ // initialise output hash
+ QMultiHash<QString, QString> queryStringHash;
+
+ // split on backslash
+ QStringList bufferStringList = bufferString.split('\\', QString::KeepEmptyParts);
+
+ // iterate through all items
+ QListIterator<QString> property (bufferStringList);
+
+ // the first element is always empty -- skip it
+ if ( property.hasNext() )
+ {
+ property.next();
+ }
+
+ // store as key -> value
+ while ( property.hasNext() )
+ {
+ // unify valid keys
+ QString key = overrideKey( property.next().trimmed() );
+
+ // see if a value for this key exists
+ if ( ! property.hasNext() )
+ break;
+
+ // get value
+ QString value = property.next().trimmed();
+
+ // insert to return hash
+ queryStringHash.insert(key, value);
+ }
+
+ // override gamename
+ if ( queryStringHash.contains("gamename") )
+ {
+ QList<QString> gn = queryStringHash.values("gamename");
+ queryStringHash.remove("gamename");
+
+ // read backwards to preserve element order
+ for (int i = gn.size()-1; i >= 0; i--)
+ {
+ queryStringHash.insert("gamename", overrideGamename( gn.value(i) ) );
+ }
+ }
+
+ return queryStringHash;
+}