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package MasterServer::Core::Secure;
use strict;
use warnings;
use POSIX qw/strftime/;
use Exporter 'import';
our @EXPORT = qw| load_ciphers
secure_string
validate_string
compare_challenge |;
################################################################################
## Supported Games list ciphers
## Clear the Supported Games table and insert the list of supported games AND
## their ciphers / default ports / descriptions included from the
## data/supportedgames.pl file.
##
## Only config files after 5 October 2015 work with this script.
################################################################################
sub load_ciphers {
my $self = shift;
# first delete the old cipher database
$self->clear_ciphers();
# start inserting ciphers (use transactions for slow systems)
$self->{dbh}->begin_work;
# iterate through the game list
for (keys %{$self->{game}}) {
# verify entries
my %opt = ();
$opt{gamename} = lc $_;
$opt{cipher} = $self->{game}->{$_}->{key};
$opt{description} = $self->{game}->{$_}->{label} || 'Unknown Game';
$opt{default_qport} = $self->{game}->{$_}->{port} || 0;
# insert the game/cipher in the db or halt on error
if ($self->insert_cipher(%opt) < 0) {
$self->{dbh}->rollback;
$self->halt();
}
}
# commit
$self->{dbh}->commit;
$self->log("info", "Cipher database successfully updated!");
}
################################################################################
# generate a random string of 6 characters long for the \secure\ challenge
# returns a random string, only uppercase characters
################################################################################
sub secure_string {
my @c = ('A'..'Z');
my $s = "";
$s .= $c[rand @c] for 1..6;
return $s;
}
################################################################################
# authenticate the \validate\ response for the \secure\ challenge.
# returns 1 on valid response, 0 on invalid
################################################################################
sub compare_challenge {
my ($self, %o) = @_;
# debugging enabled? Then don't care about validation
return 1 if ($self->{debug_validate});
# ignore this game if asked to do so
if ($self->{ignore_browser_key} =~ m/$o{gamename}/i){
$self->log("ignore", "ignored beacon validation for $o{gamename}");
return 1;
}
# calculate validate string
my $val = get_validate_string(
$self->get_game_props(gamename => $o{gamename})->[0]->{cipher},
$o{secure},
$o{enctype} || 0
);
# return match or no match
return ($val eq ($o{validate} || ""));
}
################################################################################
# obtain the secure/validate challenge string
################################################################################
sub validate_string {
my ($self, %o) = @_;
# secure string too long? discard as hack.
return 0 if (length $o{secure} > 6);
# calculate and return validate string
return get_validate_string(
$self->get_game_props(gamename => $o{gamename})->[0]->{cipher},
$o{secure},
$o{enctype} || 0
);
}
################################################################################
# algorithm to process the response to the secure/validate query. processes
# the secure_string and returns the challenge_string with which GameSpy secure
# protocol authenticates games.
#
# the following algorithm is based on gsmsalg.h in GSMSALG 0.3.3 by Luigi
# Auriemma, aluigi@autistici.org, aluigi.org, copyright 2004-2008. GSMSALG 0.3.3
# was released under the GNU General Public License, for more information, see
# the original software at http://aluigi.altervista.org/papers.htm#gsmsalg
#
# conversion and modification of the algorithm by Darkelarious, June 2014 with
# explicit, written permission of Luigi Auriemma.
#
# use pre-built rotations for enctype
# -- see GSMSALG 0.3.3 reference for copyright and more information
my @enc_chars = ( qw |
001 186 250 178 081 000 084 128 117 022 142 142 002 008 054 165
045 005 013 022 082 007 180 034 140 233 009 214 185 038 000 004
006 005 000 019 024 196 030 091 029 118 116 252 080 081 006 022
000 081 040 000 004 010 041 120 081 000 001 017 082 022 006 074
032 132 001 162 030 022 071 022 050 081 154 196 003 042 115 225
045 079 024 075 147 076 015 057 010 000 004 192 018 012 154 094
002 179 024 184 007 012 205 033 005 192 169 065 067 004 060 082
117 236 152 128 029 008 002 029 088 132 001 078 059 106 083 122
085 086 087 030 127 236 184 173 000 112 031 130 216 252 151 139
240 131 254 014 118 003 190 057 041 119 048 224 043 255 183 158
001 004 248 001 014 232 083 255 148 012 178 069 158 010 199 006
024 001 100 176 003 152 001 235 002 176 001 180 018 073 007 031
095 094 093 160 079 091 160 090 089 088 207 082 084 208 184 052
002 252 014 066 041 184 218 000 186 177 240 018 253 035 174 182
069 169 187 006 184 136 020 036 169 000 020 203 036 018 174 204
087 086 238 253 008 048 217 253 139 062 010 132 070 250 119 184
|);
#
# args: game cipher, 6-char challenge string, encryption type
# returns: validate string (usually 8 characters long)
# !! requires cipher hash to be configured in config! (imported or otherwise)
################################################################################
sub get_validate_string {
my ($cipher_string, $secure_string, $enctype) = @_;
# convert to array of characters
my @cip = split "", $cipher_string;
my @sec = split "", $secure_string;
# length of strings/arrays which should be 6
my $sec_len = scalar @sec;
my $cip_len = scalar @cip;
# from this point on, work with ordinal values
for (0..$sec_len-1) { $sec[$_] = ord $sec[$_]; }
for (0..$cip_len-1) { $cip[$_] = ord $cip[$_]; }
# helper vars
my ($i,$j,$k,$l,$m,$n,$p);
# too short or too long -- return empty string
return "" if ($sec_len <= 0 || $sec_len >= 32);
return "" if ($cip_len <= 0 || $cip_len >= 32);
# temporary array with ascii characters
my @enc;
for(0..255) {$enc[$_] = $_;}
$j = 0;
for(0..255) {
$j += $enc[$_] + $cip[$_ % $cip_len];
$j = $j % 256;
$l = $enc[$j];
$enc[$j] = $enc[$_];
$enc[$_] = $l;
}
# store temporary positions
my @tmp;
$j = 0;
$k = 0;
for($i = 0; $sec[$i]; $i++) {
$j += $sec[$i] + 1;
$j = $j % 256;
$l = $enc[$j];
$k += $l;
$k = $k % 256;
$m = $enc[$k];
$enc[$k] = $l;
$enc[$j] = $m;
$tmp[$i] = $sec[$i] ^ $enc[($l + $m) & 0xff];
}
# part of the enctype 1-2 process
for($sec_len = $i; $sec_len % 3; $sec_len++) {
$tmp[$sec_len] = 0;
}
if ($enctype == 1) {
for (0..$sec_len-1) {
$tmp[$_] = $enc_chars[$tmp[$_]];
}
}
elsif ($enctype == 2) {
for (0..$sec_len-1) {
$tmp[$_] ^= $cip[$_ % $cip_len];
}
}
# parse the validate array
$p = 0;
my @val;
for($i = 0; $i < $sec_len; $i += 3) {
$l = $tmp[$i];
$m = $tmp[$i + 1];
$m = $m % 256;
$n = $tmp[$i + 2];
$n = $n % 256;
$val[$p++] = charshift($l >> 2);
$val[$p++] = charshift((($l & 3 ) << 4) | ($m >> 4));
$val[$p++] = charshift((($m & 15) << 2) | ($n >> 6));
$val[$p++] = charshift($n & 63);
}
# return to ascii characters
my $str = "";
for (@val) { $str .= chr $_}
return $str;
}
################################################################################
# rotate characters as part of the secure/validate algorithm.
# arg and return: int (representing a character)
################################################################################
sub charshift {
my $reg = shift;
return($reg + 65) if ($reg < 26);
return($reg + 71) if ($reg < 52);
return($reg - 4) if ($reg < 62);
return(43) if ($reg == 62);
return(47) if ($reg == 63);
# if all else fails
return(0);
}
1;
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