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package MasterServer::Core::Secure;
use strict;
use warnings;
use POSIX qw/strftime/;
use Exporter 'import';
our @EXPORT = qw| secure_string validated_beacon validated_request validate_string charshift get_validate_string|;
################################################################################
# generate a random string of 6 characters long for the \secure\ challenge
# returns string
################################################################################
sub secure_string {
# spit out a random string, only uppercase characters
my @c = ('A'..'Z');
my $s = "";
$s .= $c[rand @c] for 1..6;
# return random string
return $s;
}
################################################################################
# authenticate the \validate\ response for the \secure\ challenge.
# returns 1 on valid response, 0 on invalid
################################################################################
sub validated_beacon {
my ($self, $gamename, $secure, $enctype, $validate) = @_;
# debugging enabled? Then don't care about validation
return 1 if ($self->{debug_validate});
# enctype given?
$enctype = 0 unless $enctype;
if ($self->{ignore_beacon_key} =~ m/$gamename/i){
$self->log("secure", "ignored beacon validation for $gamename");
return 1;
}
# compare received response with expected response
return ($self->validate_string($gamename, $secure, $enctype) eq $validate) || 0;
}
################################################################################
# authenticate the \validate\ response for the \secure\ challenge.
# returns 1 on valid response, 0 on invalid
################################################################################
sub validated_request {
my ($self, $gamename, $secure, $enctype, $validate) = @_;
# debugging enabled? Then don't care about validation
return 1 if ($self->{debug_validate});
# enctype given?
$enctype = 0 unless $enctype;
# ignore games and beacons that are listed
if ($self->{ignore_browser_key} =~ m/$gamename/i){
$self->log("secure", "ignored browser validation for $gamename");
return 1;
}
# compare received response with expected response
return ($self->validate_string($gamename, $secure, $enctype) eq $validate) || 0;
}
################################################################################
# process the validate string as a response to the secure challenge
# returns: validate string (usually 8 characters long)
################################################################################
sub validate_string {
my ($self, $game, $sec, $enc) = @_;
# get cipher from gamename
my $cip = $self->{game}->{$game}->{key} || "000000";
# don't accept challenge longer than 16 characters (because vulnerable in UE)
if (length $sec > 16) {
return "invalid!"}
# check for valid encryption choices
my $enc_val = (defined $enc && 0 <= $enc && $enc <= 2) ? $enc : 0;
# calculate and return validate string
return $self->get_validate_string($cip, $sec, $enc_val);
}
################################################################################
# rotate characters as part of the secure/validate algorithm.
# arg and return: int (representing a character)
################################################################################
sub charshift {
my ($self, $reg) = @_;
return($reg + 65) if ($reg < 26);
return($reg + 71) if ($reg < 52);
return($reg - 4) if ($reg < 62);
return(43) if ($reg == 62);
return(47) if ($reg == 63);
# if all else fails
return(0);
}
################################################################################
# algorithm to process the response to the secure/validate query. processes
# the secure_string and returns the challenge_string with which GameSpy secure
# protocol authenticates games.
#
# the following algorithm is based on gsmsalg.h in GSMSALG 0.3.3 by Luigi
# Auriemma, aluigi@autistici.org, aluigi.org, copyright 2004-2008. GSMSALG 0.3.3
# was released under the GNU General Public License, for more information, see
# the original software at http://aluigi.altervista.org/papers.htm#gsmsalg
#
# conversion and modification of the algorithm by Darkelarious, June 2014.
#
# args: game cipher, 6-char challenge string, encryption type
# returns: validate string (usually 8 characters long)
# !! requires cipher hash to be configured in config! (imported or otherwise)
################################################################################
sub get_validate_string {
my ($self, $cipher_string, $secure_string, $enctype) = @_;
# import pre-built rotations from config for enctype
# -- see GSMSALG 0.3.3 reference for copyright and more information
my @enc_chars = $self->{enc_chars};
# convert to array of characters
my @cip = split "", $cipher_string;
my @sec = split "", $secure_string;
# length of strings/arrays which should be 6
my $sec_len = scalar @sec;
my $cip_len = scalar @cip;
# from this point on, work with ordinal values
for (0..$sec_len-1) { $sec[$_] = ord $sec[$_]; }
for (0..$cip_len-1) { $cip[$_] = ord $cip[$_]; }
# helper vars
my ($i,$j,$k,$l,$m,$n,$p);
# too short or too long -- return empty string
return "" if ($sec_len <= 0 || $sec_len >= 32);
return "" if ($cip_len <= 0 || $cip_len >= 32);
# temporary array with ascii characters
my @enc;
for(0..255) {$enc[$_] = $_;}
$j = 0;
for(0..255) {
$j += $enc[$_] + $cip[$_ % $cip_len];
$j = $j % 256;
$l = $enc[$j];
$enc[$j] = $enc[$_];
$enc[$_] = $l;
}
# store temporary positions
my @tmp;
$j = 0;
$k = 0;
for($i = 0; $sec[$i]; $i++) {
$j += $sec[$i] + 1;
$j = $j % 256;
$l = $enc[$j];
$k += $l;
$k = $k % 256;
$m = $enc[$k];
$enc[$k] = $l;
$enc[$j] = $m;
$tmp[$i] = $sec[$i] ^ $enc[($l + $m) & 0xff];
}
# part of the enctype 1-2 process
for($sec_len = $i; $sec_len % 3; $sec_len++) {
$tmp[$sec_len] = 0;
}
if ($enctype == 1) {
for (0..$sec_len-1) {
$tmp[$_] = $enc_chars[$tmp[$_]];
}
}
elsif ($enctype == 2) {
for (0..$sec_len-1) {
$tmp[$_] ^= $cip[$_ % $cip_len];
}
}
# parse the validate array
$p = 0;
my @val;
for($i = 0; $i < $sec_len; $i += 3) {
$l = $tmp[$i];
$m = $tmp[$i + 1];
$m = $m % 256;
$n = $tmp[$i + 2];
$n = $n % 256;
$val[$p++] = $self->charshift($l >> 2);
$val[$p++] = $self->charshift((($l & 3 ) << 4) | ($m >> 4));
$val[$p++] = $self->charshift((($m & 15) << 2) | ($n >> 6));
$val[$p++] = $self->charshift($n & 63);
}
# return to ascii characters
my $str = "";
for (@val) { $str .= chr $_}
return $str;
}
1;
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