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package MasterServer;
our (%S, $ROOT);
our %S = (
################################################################################
# Masterserver HOST information #
# #
# Please fill in YOUR contact details here, for two-way synchronization and #
# for your users to be able to contact you. #
# #
# Values may not contain backslashes and quotes: no \ or \\, nor ' and ", #
# unless you know exactly what you're doing! #
# #
################################################################################
# example: 333networks -- http://master.333networks.com -- info@333networks.com
contact_details => '333networks -- http://master.333networks.com -- info@333networks.com',
# host address, shows when using sync-options
masterserver_address => 'master.333networks.com',
################################################################################
# Database Login Configuration #
# #
# Login credentials for the database that was created manually before. #
# Yes, that means that you need to create the database and tables on your own. #
# Use only one option: Postgresql, SQLite or MySQL #
# #
################################################################################
# Postgresql
#dblogin => ['dbi:Pg:dbname=databasename', 'user', 'password'],
# SQLite
#dblogin => ["dbi:SQLite:dbname=$ROOT/data/databasename.db",'',''],
# MySQL
dblogin => ["dbi:mysql:database=databasename;host=localhost;port=3306",'user','password'],
################################################################################
# Logging configuration #
# #
# All messages are printed to the log (and screen) by default. The following #
# settings determine the file locatioin and which messages are suppressed. #
# #
################################################################################
# log file location (folder name!)
log_dir => "$ROOT/log/",
#new log for every period of time? options: daily, weekly, monthly, yearly, none
log_rotate => "weekly",
# print to screen (1=yes, 0=no)
printlog => 1,
# which messages do you NOT want to see in the logs (and screen)?
suppress => "none", # show all entries
# suppress the most annoying messages
# suppress => "add update delete read tcp udp secure query beacon hostname",
# print database errors
db_print => 0,
################################################################################
# Network settings #
# #
# Beacon UDP port (beacons) and Browser TCP port (serverlist) #
# Settings for games that require different data formats #
# #
################################################################################
# port settings
listen_port => 28900, # default 28900
beacon_port => 27900, # default 27900
# these games require a special hex format instead of \ip\ip:port\
hex_format => "bcommander",
################################################################################
# Secure/Validate configuration #
# #
# Which servers have to validate? Which games may be ignored? #
# #
################################################################################
# disable checks, all games pass as validated (0=validate only, 1=don't check)
debug_validate => 0,
# accept only servers that pass the secure/validate challenge, takes longer
require_secure_beacons => 0,
# ignore keys from games that use multiple keys or do not support keys at all
ignore_beacon_key => "deusex ut",
ignore_browser_key => "deusex",
################################################################################
# Enable + Timer settings #
# #
# When does what process start? Format: after [s], interval [s], #
# maximum cycle time [s] (optional) #
# Wait 60+ seconds before starting timers for incoming beacons #
# #
################################################################################
# Synchronization with other 333networks-based masterservers
sync_enabled => 1, # 0 = disabled
sync_time => [60, 900],
# Query UCC-based applets
master_applet_enabled => 1, # 0 = disabled
master_applet_time => [90, 900],
# Beacon Checker query all addresses in the database, requesting "basic" and
# "info". Execute at least twice per hour, to avoid time-outs in own data.
# disabling breaks support for certain games [citation needed].
beacon_checker_enabled => 1,
beacon_checker_time => [120, 0.5, 1800],
################################################################################
# Synchronization settings #
# #
# Request the masterlist for selected or all games from other 333networks- #
# based masterservers. #
# #
################################################################################
# masters to sync with
sync_masters => [
{ address => "master.333networks.com", port => 28900 }, # default
{ address => "master.noccer.de", port => 28900 },
{ address => "master.oldunreal.com", port => 28900 },
{ address => "master.errorist.tk", port => 28900 },
],
# sync all or only selected games?
# 0 = all, 1 + gamenames = selected
#sync_games => [1, "ut unreal"], # example with only UT/Unreal syncing
sync_games => [0],
################################################################################
# Query UCC Applets #
# #
# Request the masterlist for single games from the remote UCC applet or #
# equivalent. #
# #
################################################################################
# remote applets to be queried
master_applet => [
{ip => "utmaster.epicgames.com", port => 28900, game => "ut"},
{ip => "master.newbiesplayground.net", port => 28900, game => "unreal"},
{ip => "master.hlkclan.net", port => 28900, game => "unreal"},
],
); #end %S config
################################################################################
# #
# Supported Games. #
# #
# List of games of which 333networks has the authentication ciphers. Note that #
# adding a game here does not necessarily mean that suddenly the protocol will #
# be supported. #
# #
################################################################################
require "$ROOT/data/supportedgames.pl";
1;
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