package MasterServer::Database::SQLite::dbUTServerInfo; use strict; use warnings; use MasterServer::Core::Util 'sqlprint'; use Exporter 'import'; our @EXPORT = qw| add_utserver update_utserver delete_utplayers insert_utplayer |; ################################################################################ ## Update serverinfo for an existing address to the utserver list. ## opts: all server info data fields. ################################################################################ sub update_utserver { my $self = shift; my $id = shift; my %s = ( # defaults updated => time, @_); # try updating it in serverlist my %H = ( $s{minnetver} ? ( 'minnetver = ?' => $s{minnetver} ) : (), $s{gamever} ? ( 'gamever = ?' => int( $s{gamever}) ) : (), $s{location} ? ( 'location = ?' => $s{location} ) : (), $s{listenserver} ? ( 'listenserver = ?' => ( $s{listenserver} ? 1 : 0) ) : (), $s{hostport} ? ( 'hostport = ?' => $s{hostport}) : (), $s{hostname} ? ( 'hostname = ?' => $s{hostname}) : (), $s{AdminName} ? ( 'adminname = ?' => $s{AdminName}) : (), $s{AdminEMail} ? ( 'adminemail = ?' => $s{AdminEMail}) : (), $s{password} ? ( 'password = ?' => ( $s{password} ? 1 : 0) ) : (), $s{gametype} ? ( 'gametype = ?' => $s{gametype}) : (), $s{gamestyle} ? ( 'gamestyle = ?' => $s{gamestyle}) : (), $s{changelevels} ? ( 'changelevels = ?' => ( $s{changelevels} ? 1 : 0) ) : (), $s{maptitle} ? ( 'maptitle = ?' => $s{maptitle}) : (), $s{mapname} ? ( 'mapname = ?' => $s{mapname}) : (), $s{numplayers} ? ( 'numplayers = ?' => $s{numplayers}) : ('numplayers = ?' => 0), $s{maxplayers} ? ( 'maxplayers = ?' => $s{maxplayers}) : ('maxplayers = ?' => 0), $s{minplayers} ? ( 'minplayers = ?' => $s{minplayers}) : ('minplayers = ?' => 0), $s{botskill} ? ( 'botskill = ?' => $s{botskill}) : (), $s{balanceteams} ? ( 'balanceteams = ?' => ( $s{balanceteams} ? 1 : 0) ) : (), $s{playersbalanceteams} ? ( 'playersbalanceteams = ?' => ( $s{playersbalanceteams} ? 1 : 0) ) : (), $s{friendlyfire} ? ( 'friendlyfire = ?' => $s{friendlyfire}) : (), $s{maxteams} ? ( 'maxteams = ?' => $s{maxteams}) : (), $s{timelimit} ? ( 'timelimit = ?' => $s{timelimit}) : (), $s{goalteamscore} ? ( 'goalteamscore = ?' => int( $s{goalteamscore}) ) : (), $s{fraglimit} ? ( 'fraglimit = ?' => int( $s{fraglimit}) ) : (), $s{mutators} ? ( 'mutators = ?' => $s{mutators}) : ('mutators = ?' => "None"), $s{updated} ? ('updated = datetime(?, \'unixepoch\')' => $s{updated}) : (), ); my($q, @p) = sqlprint("UPDATE utserver_info !H WHERE server_id = ?", \%H, $id); return $self->{dbh}->do($q, undef, @p); } ################################################################################ ## Add a new utserver and trigger the update routine above. ## opts: id, server info data ################################################################################ sub add_utserver { my ($self, $ip, $port) = @_; # create new entry return $self->{dbh}->do( "INSERT INTO utserver_info (server_id) SELECT (SELECT id FROM serverlist WHERE ip = ? AND port = ?)", undef, $ip, $port); } ################################################################################ ## Delete all players from a certain server ID ## opts: server id ################################################################################ sub delete_utplayers { my ($self, $sid) = @_; # delete players for server_id return $self->{dbh}->do( "DELETE FROM utplayer_info WHERE server_id = ?", undef, $sid); } ################################################################################ ## Insert player info for a single player in server sid ## opts: server id, player info ################################################################################ sub insert_utplayer { my $self = shift; my $sid = shift; my %s = ( updated => time, @_); # apparently useless chunk of code # FIXME move to site part my %H = ( $s{server_id} ? ( 'server_id = ?' => $s{server_id}) : (), $s{player} ? ( 'player = ?' => $s{player}) : (), $s{team} ? ( 'team = ?' => int( $s{team})) : (), $s{frags} ? ( 'frags = ?' => int( $s{frags})) : (), $s{mesh} ? ( 'mesh = ?' => $s{mesh}) : (), $s{skin} ? ( 'skin = ?' => $s{skin}) : (), $s{face} ? ( 'face = ?' => $s{face}) : (), $s{ping} ? ( 'ping = ?' => int( $s{ping})) : (), $s{ngsecret} ? ( 'ngsecret = ?' => $s{ngsecret}) : (), $s{updated} ? ('updated = datetime(?, \'unixepoch\')' => $s{updated}) : (), ); # insert return $self->{dbh}->do( "INSERT INTO utplayer_info (server_id, player, team, frags, mesh, skin, face, ping, ngsecret) VALUES (?,?,?,?,?,?,?,?,?)", undef, $sid, $s{player}, $s{team}, $s{frags}, $s{mesh}, $s{skin}, $s{face}, $s{ping}, $s{ngsecret}); } 1;