package MasterServer::Database::Pg::dbAddServers; use strict; use warnings; use MasterServer::Core::Util 'sqlprint'; use Exporter 'import'; our @EXPORT = qw| add_server_new add_server_list update_server_list syncer_add |; ################################################################################ ## Update an existing address or add a new address to the pending list. ## opts: direct beacon, set update, game ################################################################################ sub add_server_new { my $self = shift; my %o = ( updated => time, @_); # try updating it in serverlist my %H = ( $o{direct} ? ( 'b333ms = CAST(? AS BOOLEAN)' => $o{direct}) : (), $o{updated} ? ( 'updated = to_timestamp(?)' => $o{updated}) : (), $o{beacon} ? ( 'beacon = to_timestamp(?)' => $o{beacon}) : (), # some applets have incorrect gamename lists, let udpticker update this # entry instead. this way, applets don't overwrite with incorrect data #$o{gamename} ? ('gamename = ?' => lc $o{gamename}) : (), ); my($q, @p) = sqlprint("UPDATE serverlist !H WHERE ip = ? AND port = ?", \%H, $o{ip}, $o{heartbeat}); my $n = $self->{dbh}->do($q, undef, @p); # if serverlist was updated return 0 if ($n > 0); # try updating it in pending %H = ( $o{added} ? ( 'added = ?' => $o{added}) : (), $o{secure} ? ( 'secure = ?' => $o{secure}) : (), $o{beaconport} ? ('beaconport = ?' => $o{beaconport}) : (), ); ($q, @p) = sqlprint("UPDATE pending !H WHERE ip = ? AND heartbeat = ?", \%H, $o{ip}, $o{heartbeat}); # exec query $n = $self->{dbh}->do($q, undef, @p); # if beacon was updated return 1 if ($n > 0); # if not found at all, add to pending $n = $self->{dbh}->do( "INSERT INTO pending ( ip, beaconport, heartbeat, gamename, secure) SELECT ?, ?, ?, ?, ?", undef, $o{ip}, $o{beaconport}, $o{heartbeat}, lc $o{gamename}, $o{secure}); # it was added to pending return 2 if ($n > 0); } ################################################################################ ## Update the server info in the serverlist ################################################################################ sub update_server_list { my $self = shift; my %o = ( updated => time, @_); # try updating it in serverlist my %H = ( $o{gamename} ? ('gamename = ?' => lc $o{gamename}) : (), $o{gamever} ? ( 'gamever = ?' => $o{gamever}) : (), $o{hostname} ? ('hostname = ?' => $o{hostname}) : (), $o{hostport} ? ('hostport = ?' => $o{hostport}) : (), $o{updated} ? ( 'updated = to_timestamp(?)' => $o{updated}) : (), ); my($q, @p) = sqlprint("UPDATE serverlist !H WHERE ip = ? AND port = ?", \%H, $o{ip}, $o{port}); return $self->{dbh}->do($q, undef, @p); } ################################################################################ ## beacon was verified or otherwise accepted and will now be added to the ## serverlist. ################################################################################ sub add_server_list { my $self = shift; my %o = @_; # insert basic data return $self->{dbh}->do("INSERT INTO serverlist (ip, port, gamename, country) SELECT ?, ?, ?, ?", undef, $o{ip}, $o{port}, lc $o{gamename}, $self->ip2country($o{ip})); } ################################################################################ ## add new addresses to the pending list, but do not update timestamps. masters ## that sync with each other would otherwise update the timestamp for a server ## which is no longer online. ################################################################################ sub syncer_add { my ($self, $ip, $port, $gamename, $secure) = @_; # if address is in the list AND up to date, # acknowledge its existance but don't do anything with it my $u = $self->{dbh}->do( "SELECT count(*) FROM serverlist WHERE ip = ? AND port = ? AND updated > to_timestamp(?)", undef, $ip, $port, time-7200); # if found, return 0 return 0 if ($u > 0); # if it is already in the pending list, update it with a new challenge $u = $self->{dbh}->do( "UPDATE pending SET secure = ? WHERE ip = ? AND heartbeat = ?", undef, $secure, $ip, $port); # notify (debug) #$self->log("update","$ip:$port was updated by syncer") if ($u > 0); # return 1 if found return 1 if ($u > 0); # if not found or out of date, add it to pending to be checked again $u = $self->{dbh}->do( "INSERT INTO pending (ip, heartbeat, gamename, secure) SELECT ?, ?, ?, ?", undef, $ip, $port, lc $gamename, $secure); # notify (debug) #$self->log("add","beacon: $ip:$port was added for $gamename after sync") if ($u > 0); # return 2 if added new return 2 if ($u > 0); # or else report error $self->log("error", "an error occurred adding $ip:$port after sync"); return -1; } 1;