package MasterServer; our (%S, $ROOT); our %S = ( ################################################################################ # Masterserver HOST information # # # # Please fill in your contact details here, for two-way synchronization and # # for your users to be able to contact you. # # # # Values may not contain backslashes and quotes: no \ or \\, nor ' and ", # # unless you know exactly what you're doing! # # # ################################################################################ # example: 333networks -- http://master.333networks.com -- info@333networks.com contact_details => '333networks -- http://master.333networks.com -- info@333networks.com', # host address (and tcp port) masterserver_address => 'master.333networks.com:28900', ################################################################################ # Database Login Configuration # # # # Login credentials for the database that was created manually before. # # Use only one option: Postgresql, SQLite (or future: MySQL) # # # ################################################################################ # Postgresql dblogin => ['dbi:Pg:dbname=testdatabase', 'unrealmaster', 'unrealmasterpassword'], # SQLite #dblogin => ["dbi:SQLite:dbname=$ROOT/data/database_name.db",'',''], # MySQL #dblogin => ["dbi:mysql:database=database_name;host=localhost;port=3306",'user','password'], ################################################################################ # Logging configuration # # # # All messages are printed to the log (and screen) by default. The following # # settings determine the file locatioin and which messages are suppressed. # # # ################################################################################ # log file location log_dir => "$ROOT/log/", #rotate log? options: daily, weekly, monthly, yearly, none log_rotate => "weekly", # print to screen (1=yes, 0=no) printlog => 1, # which messages do you NOT want to see in the logs (and screen)? suppress => "debug_spam load hostname udp add update delete secure beacon", #suppress => "none", ################################################################################ # Network settings # # # # Beacon UDP port and Browser TCP port # # Settings for games that require different data formats # # # ################################################################################ # port settings listen_port => 28900, # default 28900 beacon_port => 28906, # default 27900 # these games require a special hex format instead of \ip\ip:port\ hex_format => "bcommander", ################################################################################ # Secure/Validate configuration # # # # Which servers have to validate? Which games may be ignored? # # # ################################################################################ # Disable checks, all games pass as validated. (0=validate, 1=allow all) debug_validate => 0, # accept only servers that pass the secure/validate challenge, takes longer require_secure_beacons => 0, # ignore keys from games that use multiple keys or do not support keys at all ignore_beacon_key => "deusex ut", ignore_browser_key => "deusex", ################################################################################ # Enable + Timer settings # # # # When does what process start? Format: after [s], interval [s], # # maximum cycle time [s] (optional) # # Wait 60+ seconds before starting timers for incoming beacons # # # ################################################################################ # Synchronization with other 333networks-based masterservers sync_enabled => 1, sync_time => [60, 1200], # Query UCC-based applets master_applet_enabled => 1, master_applet_time => [70, 600], # Beacon Checker query all addresses in the database, requesting "basic" and # "info". Execute at least twice per hour, to avoid time-outs in own data. # disabling may break support for certain games. beacon_checker_enabled => 1, beacon_checker_time => [80, 0.5, 1800], # Collect server information for the 333networks main site. Identical # mechanism as the Beacon Checker. Disable when not interested in UT info. utserver_query_enabled => 1, utserver_query_time => [90, 0.15, 240], # Maintenance duties like cleaning out old servers/players maintenance_time => [3600, 60], ################################################################################ # Synchronization settings # # # # Request the masterlist for selected or all games from other 333networks- # # based masterservers. # # # ################################################################################ # additional masters to sync with (in addition to db-entries) sync_masters => [ { address => "master.333networks.com", port => 28900 }, # default { address => "master.noccer.de", port => 28900 }, { address => "master.oldunreal.com", port => 28900 }, { address => "master.errorist.tk", port => 28900 }, ], # sync all or selected games? # 0 = all, 1 + gamenames = selected sync_games => [0], #sync_games => [1, "ut unreal"], ################################################################################ # Query UCC Applets # # # # Request the masterlist for single games from the remote UCC applet or # # equivalent. # # # ################################################################################ # remote applets to be queried master_applet => [ {ip => "utmaster.epicgames.com", port => 28900, game => "ut"}, {ip => "master.hypercoop.tk", port => 28900, game => "unreal"}, {ip => "master.newbiesplayground.net", port => 28900, game => "unreal"}, ], ); #end %S ################################################################################ # # # Supported Games. # # # # List of games that are supported by the 333networks masterserver. Note that # # adding a game does not necessarily mean that suddenly the protocol will # # be supported. # # # # Import either the first or the second file; the first one is a sample file # # that holds all the game names, but not their keys (public version). The # # other file is not included in this git and contains both game names and # # their confidential ciphers. # # # # Importing both may give some unstable "invalid gamename" checks. # # # ################################################################################ #require "$ROOT/data/supportedgames.pl"; require "/server/Repositories/supportedgames.pl"; 1;