aboutsummaryrefslogtreecommitdiff
path: root/lib/MasterServer/UDP/BeaconCatcher.pm
diff options
context:
space:
mode:
Diffstat (limited to 'lib/MasterServer/UDP/BeaconCatcher.pm')
-rwxr-xr-xlib/MasterServer/UDP/BeaconCatcher.pm67
1 files changed, 67 insertions, 0 deletions
diff --git a/lib/MasterServer/UDP/BeaconCatcher.pm b/lib/MasterServer/UDP/BeaconCatcher.pm
new file mode 100755
index 0000000..7fdc630
--- /dev/null
+++ b/lib/MasterServer/UDP/BeaconCatcher.pm
@@ -0,0 +1,67 @@
+
+package MasterServer::UDP::BeaconCatcher;
+
+use strict;
+use warnings;
+use AnyEvent::Handle::UDP;
+use Socket qw(sockaddr_in inet_ntoa);
+use Exporter 'import';
+
+our @EXPORT = qw| beacon_catcher on_beacon_receive|;
+
+##
+## Receive UDP beacons according the \heartbeat\7778\gamename\ut\ format
+## where "ut" depicts the game and 7778 the query port of the game.
+sub beacon_catcher {
+ my $self = shift;
+
+ # module startup log
+ $self->log("loader","Loading UDP Beacon Catcher.");
+
+ # UDP server
+ my $udp_server;
+ $udp_server = AnyEvent::Handle::UDP->new(
+
+ # Bind to this host and use the port specified in the config file
+ bind => ['0.0.0.0', $self->{beacon_port}],
+
+ # when datagrams are received
+ on_recv => sub {$self->on_beacon_receive(@_)},
+ );
+
+ # display that the server is up and listening for beacons
+ $self->log("ok", "Listening for UT Beacons on port $self->{beacon_port}.");
+
+ # allow object to exist beyond this scope. Objects have ambitions too.
+ return $udp_server;
+}
+
+## process (new) beacons
+sub on_beacon_receive {
+ # $self, beacon address, handle, packed client address
+ my ($self, $b, $udp, $pa) = @_;
+
+ # unpack ip from packed client address
+ my ($port, $iaddr) = sockaddr_in($pa);
+ my $peer_addr = inet_ntoa($iaddr);
+
+ # if the beacon has a length longer than a certain amount, assume it is
+ # a fraud or crash attempt
+ if (length $b > 64) {
+ # log
+ $self->log("attack","length exceeded in beacon: $peer_addr:$port sent $b");
+
+ # truncate and try to continue
+ $b = substr $b, 0, 64;
+ }
+
+ # if a heartbeat format was detected...
+ $self->process_udp_beacon($udp, $pa, $b, $peer_addr, $port)
+ if ($b =~ m/\\heartbeat\\/ && $b =~ m/\\gamename\\/);
+
+ # or if this is a secure response, verify the response code and add mark it verified
+ $self->process_udp_validate($b, $peer_addr, $port, undef)
+ if ($b =~ m/\\validate\\/);
+}
+
+1;