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-rwxr-xr-xdata/masterserver-config.pl51
1 files changed, 20 insertions, 31 deletions
diff --git a/data/masterserver-config.pl b/data/masterserver-config.pl
index e8fe418..d5d6091 100755
--- a/data/masterserver-config.pl
+++ b/data/masterserver-config.pl
@@ -1,11 +1,10 @@
package MasterServer;
our (%S, $ROOT);
our %S = (
-
################################################################################
# Masterserver HOST information #
# #
-# Please fill in your contact details here, for two-way synchronization and #
+# Please fill in YOUR contact details here, for two-way synchronization and #
# for your users to be able to contact you. #
# #
# Values may not contain backslashes and quotes: no \ or \\, nor ' and ", #
@@ -16,7 +15,7 @@ our %S = (
# example: 333networks -- http://master.333networks.com -- info@333networks.com
contact_details => '333networks -- http://master.333networks.com -- info@333networks.com',
- # host address
+ # host address, shows when using sync-options
masterserver_address => 'master.333networks.com',
################################################################################
@@ -24,18 +23,18 @@ our %S = (
# #
# Login credentials for the database that was created manually before. #
# Yes, that means that you need to create the database and tables on your own. #
-# Use only one option: Postgresql, SQLite (or future: MySQL) #
+# Use only one option: Postgresql, SQLite or MySQL #
# #
################################################################################
# Postgresql
- dblogin => ['dbi:Pg:dbname=database_name', 'username', 'password'],
+ #dblogin => ['dbi:Pg:dbname=databasename', 'user', 'password'],
# SQLite
- #dblogin => ["dbi:SQLite:dbname=$ROOT/data/database_name.db",'',''],
+ #dblogin => ["dbi:SQLite:dbname=$ROOT/data/databasename.db",'',''],
# MySQL
- #dblogin => ["dbi:mysql:database=database_name;host=localhost;port=3306",'user','password'],
+ dblogin => ["dbi:mysql:database=databasename;host=localhost;port=3306",'user','password'],
################################################################################
# Logging configuration #
@@ -58,7 +57,7 @@ our %S = (
suppress => "none", # show all entries
# suppress the most annoying messages
- #suppress => "add update delete read tcp udp query secure hostname",
+ # suppress => "add update delete read tcp udp secure query beacon hostname",
# print database errors
db_print => 0,
@@ -103,30 +102,20 @@ our %S = (
# Wait 60+ seconds before starting timers for incoming beacons #
# #
################################################################################
-
- # Query UCC-based applets
- master_applet_enabled => 1,
- master_applet_time => [90, 1200],
# Synchronization with other 333networks-based masterservers
sync_enabled => 1, # 0 = disabled
- sync_time => [180, 1200],
+ sync_time => [60, 900],
+
+ # Query UCC-based applets
+ master_applet_enabled => 1, # 0 = disabled
+ master_applet_time => [90, 900],
# Beacon Checker query all addresses in the database, requesting "basic" and
# "info". Execute at least twice per hour, to avoid time-outs in own data.
# disabling breaks support for certain games [citation needed].
beacon_checker_enabled => 1,
- beacon_checker_time => [60, 0.5, 1800],
-
- # Collect server information for the 333networks main site. Identical
- # mechanism as the Beacon Checker. Disable when not interested in UT info
- # for your website.
- # NB: with some work it can be adapted to work with any other game. Own risk.
- utserver_query_enabled => 1,
- utserver_query_time => [75, 0.15, 240],
-
- # Maintenance duties like cleaning out old servers/players
- maintenance_time => [3600, 300],
+ beacon_checker_time => [120, 0.5, 1800],
################################################################################
# Synchronization settings #
@@ -136,7 +125,7 @@ our %S = (
# #
################################################################################
- # additional masters to sync with (in addition to db-entries)
+ # masters to sync with
sync_masters => [
{ address => "master.333networks.com", port => 28900 }, # default
{ address => "master.noccer.de", port => 28900 },
@@ -144,10 +133,10 @@ our %S = (
{ address => "master.errorist.tk", port => 28900 },
],
- # sync all or selected games?
+ # sync all or only selected games?
# 0 = all, 1 + gamenames = selected
+ #sync_games => [1, "ut unreal"], # example with only UT/Unreal syncing
sync_games => [0],
- #sync_games => [1, "ut unreal"],
################################################################################
# Query UCC Applets #
@@ -160,19 +149,19 @@ our %S = (
# remote applets to be queried
master_applet => [
{ip => "utmaster.epicgames.com", port => 28900, game => "ut"},
- {ip => "master.hypercoop.tk", port => 28900, game => "unreal"},
{ip => "master.newbiesplayground.net", port => 28900, game => "unreal"},
{ip => "master.hlkclan.net", port => 28900, game => "unreal"},
],
-); #end %S
+); #end %S config
+
################################################################################
# #
# Supported Games. #
# #
-# List of games that are supported by the 333networks masterserver. Note that #
-# adding a game does not necessarily mean that suddenly the protocol will #
+# List of games of which 333networks has the authentication ciphers. Note that #
+# adding a game here does not necessarily mean that suddenly the protocol will #
# be supported. #
# #
################################################################################