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| author | Darkelarious <darkelarious@333networks.com> | 2015-05-19 22:00:40 +0200 |
|---|---|---|
| committer | Darkelarious <darkelarious@333networks.com> | 2015-05-19 22:00:40 +0200 |
| commit | 2c7d62f38944f61e7eafea155c6128521d16aed9 (patch) | |
| tree | bd473e6fb9dbbf8e0fdc67b87f0a4ac251fada7b /lib/MasterServer/UDP/BeaconProcessor.pm | |
| parent | 534626943a0a5e251e5465376f3de3fb71b25e91 (diff) | |
| download | MasterServer-Perl-2c7d62f38944f61e7eafea155c6128521d16aed9.tar.gz MasterServer-Perl-2c7d62f38944f61e7eafea155c6128521d16aed9.zip | |
Beta with support for Pg and SQLite
Diffstat (limited to 'lib/MasterServer/UDP/BeaconProcessor.pm')
| -rwxr-xr-x | lib/MasterServer/UDP/BeaconProcessor.pm | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/lib/MasterServer/UDP/BeaconProcessor.pm b/lib/MasterServer/UDP/BeaconProcessor.pm deleted file mode 100755 index a41905f..0000000 --- a/lib/MasterServer/UDP/BeaconProcessor.pm +++ /dev/null @@ -1,120 +0,0 @@ - -package MasterServer::UDP::BeaconProcessor; - -use strict; -use warnings; -use Data::Dumper 'Dumper'; -use AnyEvent::Handle::UDP; -use Exporter 'import'; - -our @EXPORT = qw| process_udp_beacon process_udp_validate |; - - -## process beacons that have a \heartbeat\ and \gamename\ format -sub process_udp_beacon { - # $self, handle, packed address, udp data, peer ip address, $port - my ($self, $udp, $pa, $buf, $peer_addr, $port) = @_; - - # received heartbeat in $buf: \heartbeat\7778\gamename\ut\ - my %r; - $buf =~ s/\\([^\\]+)\\([^\\]+)/$r{$1}=$2/eg; - - # check whether the beacon has a gamename that is supported in our list - if (defined $r{gamename} && exists $self->{game}->{lc $r{gamename}}) { - # log the beacon - $self->log("beacon", "$peer_addr:$r{heartbeat} for $r{gamename}"); - - # some games (like bcommander) have a default port and don't send a - # heartbeat port. - if ($r{heartbeat} == 0) { - # assuming a default port exists - if (exists $self->{game}->{lc $r{gamename}}->{port}) { - $r{heartbeat} = $self->{game}->{lc $r{gamename}}->{port}; - } - } - - # - # verify valid server address (ip+port) - if ($self->valid_address($peer_addr,$r{heartbeat})) { - - # generate a new secure string - my $secure = $self->secure_string(); - - # update beacon in serverlist if it already exists, otherwise update - # or add to pending with new secure string. - my $auth = $self->add_beacon($peer_addr, $port, $r{heartbeat}, $r{gamename}, $secure); - - # send secure string back - if ($auth > 0) { - - # verify that this is a legitimate client by sending the "secure" query - $udp->push_send("\\secure\\$secure\\final\\", $pa); - - # log this as a new beacon - $self->log("secure", "challenged new beacon $peer_addr:$port with $secure."); - } - } - - # invalid ip+port combination, like \heartbeat\0\ or local IP - else { - # Log that beacon had incorrect information, such as port 0 or so. Spams log! - $self->log("invalid","$peer_addr:$r{heartbeat} ($r{heartbeat}) had bad information"); - } - } - - # gamename not valid or not found in supportedgames.pl - else { - # log - $self->log("support", "received unknown beacon \"$r{gamename}\" from $peer_addr:$r{heartbeat}"); - } -} - - -## process the received validate query and determine whether the server is allowed in our database -sub process_udp_validate { - # $self, udp data, ip, port - my ($self, $buf, $peer_addr, $port, $heartbeat) = @_; - - # received heartbeat in $b: \validate\string\queryid\99.9\ - my %r; - $buf =~ s/\\([^\\]+)\\([^\\]+)/$r{$1}=$2/eg; - - # get our existing knowledge about this server from the database - # if the heartbeat/queryport known? then use that instead as beacon ports --> may vary after server restarts! - my $pending = (defined $heartbeat) ? $self->get_pending_info($peer_addr, $heartbeat) : $self->get_pending_beacon($peer_addr, $port); - - # if indeed in the pending list, check - if (defined $pending) { - - #determine if it uses any enctype - my $enc = (defined $r{enctype}) ? $r{enctype} : 0; - - # database may not contain the correct gamename (ucc applet, incomplete beacon, change of gameserver) - $pending->[4] = (defined $r{gamename} && exists $self->{game}->{lc $r{gamename}}) ? $r{gamename} : $pending->[4]; - - # verify challenge gamename secure enctype validate_response - my $val = $self->validated_beacon($pending->[4], $pending->[5], $enc, $r{validate}); - - # log challenge results - $self->log("secure", "$peer_addr:$port validated with $val for $pending->[4]"); - - # if validated, add to db - if ($val > 0) { - - # successfully added? ip, query port, gamename - my $sa = $self->add_to_serverlist($pending->[1], $pending->[3], $pending->[4]); - - # remove the entry from pending if successfully added - $self->remove_pending($pending->[0]) if ( $sa >= 0); - - # and set as direct beacon - $self->set_direct_beacon($pending->[1], $pending->[3]); - } - else { - # else failed validation - $self->log("error","beacon $peer_addr:$port failed validation for $pending->[4] (details: $pending->[5] sent, got $r{validate})"); - } - } -} - -1; |
