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authorDarkelarious <darkelarious@333networks.com>2015-11-08 22:29:50 +0100
committerDarkelarious <darkelarious@333networks.com>2015-11-08 22:29:50 +0100
commitdc409b9cb6e92fd9ff9ef18ab2ca825bd247b419 (patch)
tree7c4b6cc56d02012a58635abe0be987bbe7f28ec6 /lib/MasterServer/TCP/Syncer.pm
parent8b3d393e7755c167eebe4d9f7fc786074f12e9af (diff)
downloadMasterServer-Perl-dc409b9cb6e92fd9ff9ef18ab2ca825bd247b419.tar.gz
MasterServer-Perl-dc409b9cb6e92fd9ff9ef18ab2ca825bd247b419.zip
Access ciphers and games through database instead of keeping them in memory
Diffstat (limited to 'lib/MasterServer/TCP/Syncer.pm')
-rwxr-xr-xlib/MasterServer/TCP/Syncer.pm6
1 files changed, 3 insertions, 3 deletions
diff --git a/lib/MasterServer/TCP/Syncer.pm b/lib/MasterServer/TCP/Syncer.pm
index 69025f0..2ba52ca 100755
--- a/lib/MasterServer/TCP/Syncer.pm
+++ b/lib/MasterServer/TCP/Syncer.pm
@@ -126,10 +126,10 @@ sub process_sync_list {
# iterate through the gamenames and addresses
while ( my ($gn,$addr) = each %r) {
- # only process gamenames that are in our list for supported games (supportedgames.pl)
- if (defined $gn && exists $self->{game}->{lc $gn}) {
+ # process all games wether we have a cipher for them.
+ if (defined $gn) {
- # database types such as SQLite are slow, therefore use transactions.
+ # some database types, such as SQLite, are slow - therefore use transactions.
$self->{dbh}->begin_work;
# l(ocations, \label\ip:port\) split up in a(ddress) and p(ort)