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authorDarkelarious <darkelarious@333networks.com>2015-05-19 22:00:40 +0200
committerDarkelarious <darkelarious@333networks.com>2015-05-19 22:00:40 +0200
commit2c7d62f38944f61e7eafea155c6128521d16aed9 (patch)
treebd473e6fb9dbbf8e0fdc67b87f0a4ac251fada7b /lib/MasterServer/Database
parent534626943a0a5e251e5465376f3de3fb71b25e91 (diff)
downloadMasterServer-Perl-2c7d62f38944f61e7eafea155c6128521d16aed9.tar.gz
MasterServer-Perl-2c7d62f38944f61e7eafea155c6128521d16aed9.zip
Beta with support for Pg and SQLite
Diffstat (limited to 'lib/MasterServer/Database')
-rwxr-xr-xlib/MasterServer/Database/Pg/dbClientList.pm45
-rwxr-xr-xlib/MasterServer/Database/Pg/dbCore.pm4
-rwxr-xr-xlib/MasterServer/Database/Pg/dbServerlist.pm55
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbBeacon.pm203
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbClientList.pm45
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbCore.pm10
-rwxr-xr-xlib/MasterServer/Database/SQLite/dbServerlist.pm152
7 files changed, 508 insertions, 6 deletions
diff --git a/lib/MasterServer/Database/Pg/dbClientList.pm b/lib/MasterServer/Database/Pg/dbClientList.pm
new file mode 100755
index 0000000..718bf8a
--- /dev/null
+++ b/lib/MasterServer/Database/Pg/dbClientList.pm
@@ -0,0 +1,45 @@
+
+package MasterServer::Database::Pg::dbClientList;
+
+use strict;
+use warnings;
+use Exporter 'import';
+
+our @EXPORT = qw| get_gamenames
+ get_game_list |;
+
+
+################################################################################
+## get a list of distinct gamenames currently in the database. it does not
+## matter whether they are recent or old, as long as the game is currently in
+## the database.
+##
+## returns: hashref of gamenames
+################################################################################
+sub get_gamenames {
+ my $self = shift;
+
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT distinct gamename
+ FROM serverlist");
+}
+
+################################################################################
+## get the list of games of a certain $gamename, excluding the ones excempted
+## via the blacklist
+## only returns server addresses that are no more than 1 hours old
+################################################################################
+sub get_game_list {
+ my ($self, $gamename) = @_;
+
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT ip, port
+ FROM serverlist
+ WHERE updated > (NOW() - INTERVAL '1 HOUR')
+ AND gamename = ?
+ AND NOT blacklisted",
+ undef, lc $gamename);
+}
+
+
+1;
diff --git a/lib/MasterServer/Database/Pg/dbCore.pm b/lib/MasterServer/Database/Pg/dbCore.pm
index 8f55ebb..5cd194b 100755
--- a/lib/MasterServer/Database/Pg/dbCore.pm
+++ b/lib/MasterServer/Database/Pg/dbCore.pm
@@ -15,7 +15,7 @@ sub database_login {
my $self = shift;
# create the dbi object
- my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => 0});
+ my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => $self->{db_print}});
# verify that the database connected
if (defined $dbh) {
@@ -37,7 +37,7 @@ sub database_login {
$self->halt();
}
- # return empty element
+ # unreachable
return undef;
}
diff --git a/lib/MasterServer/Database/Pg/dbServerlist.pm b/lib/MasterServer/Database/Pg/dbServerlist.pm
index 832a08f..5a58717 100755
--- a/lib/MasterServer/Database/Pg/dbServerlist.pm
+++ b/lib/MasterServer/Database/Pg/dbServerlist.pm
@@ -7,6 +7,7 @@ use Exporter 'import';
our @EXPORT = qw| add_to_serverlist
update_serverlist
+ syncer_add
get_next_server |;
################################################################################
@@ -77,6 +78,60 @@ sub update_serverlist {
return -1;
}
+
+################################################################################
+## add new addresses to the pending list, but do not update timestamps. masters
+## that sync with each other would otherwise update the timestamp for a server
+## which is no longer online.
+################################################################################
+sub syncer_add {
+ my ($self, $ip, $port, $gamename, $secure) = @_;
+
+ # if address is in list, update the timestamp
+ my $u = $self->{dbh}->do(
+ "SELECT * FROM serverlist
+ WHERE ip = ?
+ AND port = ?",
+ undef, $ip, $port);
+
+ # notify
+ $self->log("read","syncer found entry for $ip:$port") if ($u > 0);
+
+ # if found, return 0
+ return 0 if ($u > 0);
+
+ # if it is already in the pending list, update it with a new challenge
+ $u = $self->{dbh}->do(
+ "UPDATE pending
+ SET secure = ?
+ WHERE ip = ?
+ AND heartbeat = ?",
+ undef, $secure, $ip, $port);
+
+ # notify
+ $self->log("update","$ip:$port was updated by syncer",
+ $self->{log_settings}->{db_updated}) if ($u > 0);
+
+ # return 1 if found
+ return 1 if ($u > 0);
+
+ # if not found, add it
+ $u = $self->{dbh}->do(
+ "INSERT INTO pending (ip, heartbeat, gamename, secure)
+ SELECT ?, ?, ?, ?",
+ undef, $ip, $port, $gamename, $secure);
+
+ # notify
+ $self->log("add","beacon: $ip:$port was added for $gamename after sync") if ($u > 0);
+
+ # return 2 if added new
+ return 2 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "an error occurred adding $ip:$port after sync");
+ return -1;
+}
+
################################################################################
## get a server address of the next server in line to be queried for game info.
## query must be older than 30 seconds (in case it just got added) and not
diff --git a/lib/MasterServer/Database/SQLite/dbBeacon.pm b/lib/MasterServer/Database/SQLite/dbBeacon.pm
new file mode 100755
index 0000000..09eeec3
--- /dev/null
+++ b/lib/MasterServer/Database/SQLite/dbBeacon.pm
@@ -0,0 +1,203 @@
+
+package MasterServer::Database::SQLite::dbBeacon;
+
+use strict;
+use warnings;
+use Exporter 'import';
+
+our @EXPORT = qw| add_beacon
+ add_pending
+ remove_pending
+ get_pending_beacon
+ get_pending_info
+ get_next_pending |;
+
+################################################################################
+## Update beacon in serverlist or pending list. Add if beacon does not exist in
+## either list. Return 0,1,2 if success in adding or -1 on error.
+################################################################################
+sub add_beacon {
+ my ($self, $ip, $beaconport, $heartbeat, $gamename, $secure) = @_;
+
+ # if address is in list, update the timestamp
+ my $u = $self->{dbh}->do(
+ "UPDATE serverlist
+ SET beacon = CURRENT_TIMESTAMP,
+ updated = CURRENT_TIMESTAMP,
+ gamename = ?,
+ b333ms = 1
+ WHERE ip = ?
+ AND port = ?",
+ undef, lc $gamename, $ip, $heartbeat);
+
+ # notify
+ $self->log("update", "beacon heartbeat for $ip:$heartbeat") if ($u > 0);
+
+ # if serverlist was updated return 0
+ return 0 if ($u > 0);
+
+ # if it is already in the pending list, update it with a new challenge
+ $u = $self->{dbh}->do(
+ "UPDATE pending
+ SET added = CURRENT_TIMESTAMP,
+ beaconport = ?,
+ gamename = ?,
+ secure = ?
+ WHERE ip = ?
+ AND heartbeat = ?",
+ undef, $beaconport, lc $gamename, $secure, $ip, $heartbeat);
+
+ # notify
+ $self->log("update", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0);
+
+ # beacon was already in pending list and was updated
+ return 1 if ($u > 0);
+
+ # if not found, add it
+ $u = $self->{dbh}->do(
+ "INSERT INTO pending (
+ ip,
+ beaconport,
+ heartbeat,
+ gamename,
+ secure)
+ SELECT ?, ?, ?, ?, ?",
+ undef, $ip, $beaconport, $heartbeat, lc $gamename, $secure);
+
+ # notify
+ $self->log("add", "beacon heartbeat $ip:$beaconport pending $gamename:$heartbeat") if ($u > 0);
+
+ # it was added to pending
+ return 2 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "an error occurred adding beacon $ip:$beaconport with $gamename:$heartbeat to the pending list");
+ return -1;
+}
+
+################################################################################
+## Add an address to the database that was obtained via a method other than
+## an udp beacon. Return 0,1,2 if success in adding or -1 on error.
+################################################################################
+sub add_pending {
+ my ($self, $ip, $port, $gamename, $secure) = @_;
+
+ # if address is in list, update the timestamp
+ my $u = $self->{dbh}->do(
+ "UPDATE serverlist
+ SET updated = CURRENT_TIMESTAMP
+ WHERE ip = ?
+ AND port = ?",
+ undef, $ip, $port);
+
+ # notify
+ $self->log("update", "updated serverlist with $ip:$port") if ($u > 0);
+
+ # if updated, return 0
+ return 0 if ($u > 0);
+
+ # if it is already in the pending list, update it with a new challenge
+ $u = $self->{dbh}->do(
+ "UPDATE pending
+ SET added = CURRENT_TIMESTAMP,
+ secure = ?
+ WHERE ip = ?
+ AND heartbeat = ?",
+ undef, $secure, $ip, $port);
+
+ # notify
+ $self->log("update", "updated pending with $ip:$port") if ($u > 0);
+
+ # return 1 if updated
+ return 1 if ($u > 0);
+
+ # if not found, add it
+ $u = $self->{dbh}->do(
+ "INSERT INTO pending (
+ ip,
+ heartbeat,
+ gamename,
+ secure)
+ SELECT ?, ?, ?, ?",
+ undef, $ip, $port, $gamename, $secure);
+
+ # notify
+ $self->log("add", "$ip:$port added pending $gamename") if ($u > 0);
+
+ # return 2 if added new
+ return 2 if ($u > 0);
+
+ # else
+ return -1;
+}
+
+################################################################################
+## Remove an entry from the pending list. Returns 0 if removed or -1 in case
+## of error(s).
+################################################################################
+sub remove_pending {
+ my ($self, $id) = @_;
+
+ # if address is in list, update the timestamp
+ my $u = $self->{dbh}->do(
+ "DELETE FROM pending
+ WHERE id = ?",
+ undef, $id);
+
+ # notify
+ $self->log("delete", "removed pending id $id from pending") if ($u > 0);
+
+ # it was removed from pending
+ return 2 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "error deleting server $id from pending");
+ return -1;
+}
+
+################################################################################
+## Get pending server by ip, beacon port. Returns * or undef
+################################################################################
+sub get_pending_beacon {
+ my ($self, $ip, $port) = @_;
+
+ # if address is in list, update the timestamp
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT * FROM pending
+ WHERE ip = ?
+ AND beaconport = ?",
+ undef, $ip, $port)->[0];
+}
+
+################################################################################
+## Get pending server by ip, heartbeat port. Returns * or undef
+################################################################################
+sub get_pending_info {
+ my ($self, $ip, $port) = @_;
+
+ # if address is in list, update the timestamp
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT * FROM pending
+ WHERE ip = ?
+ AND heartbeat = ?",
+ undef, $ip, $port)->[0];
+}
+
+################################################################################
+## Get server info from any entry with an id higher than the provided one. The
+## server is added to pending at least 15 seconds ago. Returns info or undef.
+################################################################################
+sub get_next_pending {
+ my ($self, $id) = @_;
+
+ # get 1 pending id that is older than 15s
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT id, ip, heartbeat, secure FROM pending
+ WHERE added < datetime(CURRENT_TIMESTAMP, '-15 seconds')
+ AND id > ?
+ ORDER BY id ASC LIMIT 1",
+ undef, $id)->[0];
+}
+
+
+1;
diff --git a/lib/MasterServer/Database/SQLite/dbClientList.pm b/lib/MasterServer/Database/SQLite/dbClientList.pm
new file mode 100755
index 0000000..58c1392
--- /dev/null
+++ b/lib/MasterServer/Database/SQLite/dbClientList.pm
@@ -0,0 +1,45 @@
+
+package MasterServer::Database::SQLite::dbClientList;
+
+use strict;
+use warnings;
+use Exporter 'import';
+
+our @EXPORT = qw| get_gamenames
+ get_game_list |;
+
+
+################################################################################
+## get a list of distinct gamenames currently in the database. it does not
+## matter whether they are recent or old, as long as the game is currently in
+## the database.
+##
+## returns: hashref of gamenames
+################################################################################
+sub get_gamenames {
+ my $self = shift;
+
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT distinct gamename
+ FROM serverlist");
+}
+
+################################################################################
+## get the list of games of a certain $gamename, excluding the ones excempted
+## via the blacklist
+## only returns server addresses that are no more than 1 hours old
+################################################################################
+sub get_game_list {
+ my ($self, $gamename) = @_;
+
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT ip, port
+ FROM serverlist
+ WHERE updated > datetime(CURRENT_TIMESTAMP, '-3600 seconds')
+ AND gamename = ?
+ AND NOT blacklisted",
+ undef, lc $gamename);
+}
+
+
+1;
diff --git a/lib/MasterServer/Database/SQLite/dbCore.pm b/lib/MasterServer/Database/SQLite/dbCore.pm
index a75f7a0..27c9b35 100755
--- a/lib/MasterServer/Database/SQLite/dbCore.pm
+++ b/lib/MasterServer/Database/SQLite/dbCore.pm
@@ -8,9 +8,8 @@ use Exporter 'import';
our @EXPORT = qw| database_login |;
################################################################################
-## database_login
## login to the database with credentials provided in the config file.
-## returns dbh object
+## returns dbh object or quits application on error.
################################################################################
sub database_login {
my $self = shift;
@@ -28,12 +27,12 @@ sub database_login {
}
# create the dbi object
- my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => 0});
+ my $dbh = DBI->connect(@{$self->{dblogin}}, {PrintError => $self->{db_print}});
# verify that the database connected
if (defined $dbh) {
# log the event
- $self->log("database","Connected to the SQLite database.");
+ $self->log("load","Connected to the SQLite database.");
# turn on error printing
$dbh->{printerror} = 1;
@@ -44,6 +43,9 @@ sub database_login {
# it takes too long to write to the database, which means that new beacons,
# requests and servers cannot be processed. You don't have a choice, really..
$dbh->do("PRAGMA synchronous = OFF");
+
+ # allow the use of foreign keys (referencing)
+ $dbh->do("PRAGMA foreign_keys = ON");
# return the dbi object for further use
return $dbh;
diff --git a/lib/MasterServer/Database/SQLite/dbServerlist.pm b/lib/MasterServer/Database/SQLite/dbServerlist.pm
new file mode 100755
index 0000000..436a788
--- /dev/null
+++ b/lib/MasterServer/Database/SQLite/dbServerlist.pm
@@ -0,0 +1,152 @@
+
+package MasterServer::Database::SQLite::dbServerlist;
+
+use strict;
+use warnings;
+use Exporter 'import';
+
+our @EXPORT = qw| add_to_serverlist
+ update_serverlist
+ syncer_add
+ get_next_server |;
+
+################################################################################
+## beacon was verified or otherwise accepted and will now be added to the
+## serverlist.
+################################################################################
+sub add_to_serverlist {
+ my ($self, $ip, $port, $gamename) = @_;
+
+ # update or add server to serverlist
+ my $u = $self->{dbh}->do("UPDATE serverlist
+ SET updated = CURRENT_TIMESTAMP
+ WHERE ip = ?
+ AND port = ?",
+ undef, $ip, $port);
+
+ # notify
+ $self->log("update", "$ip:$port timestamp updated") if ($u > 0);
+
+ # if found, updated; done
+ return 0 if ($u > 0);
+
+ # if not found, add it.
+ $u = $self->{dbh}->do("INSERT INTO serverlist (ip, port, gamename, country)
+ SELECT ?, ?, ?, ?",
+ undef, $ip, $port, $gamename, $self->ip2country($ip));
+
+ # notify
+ $self->log("add", "$ip:$port added to serverlist") if ($u > 0);
+
+ # return added
+ return 1 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "an error occurred adding server $ip:$port ($gamename) to the serverlist");
+ return -1;
+}
+
+################################################################################
+## same as add_to_serverlist above, but does not add the server to serverlist
+## if it does not exist in serverlist. it must be added by another function
+## first.
+################################################################################
+sub update_serverlist {
+ my ($self, $ip, $port, $s) = @_;
+
+ # update server info
+ my $u = $self->{dbh}->do(
+ 'UPDATE serverlist
+ SET updated = CURRENT_TIMESTAMP,
+ gamename = ?,
+ gamever = ?,
+ hostname = ?,
+ hostport = ?
+ WHERE ip = ?
+ AND port = ?', undef,
+ $s->{gamename}, $s->{gamever}, $s->{hostname}, $s->{hostport},
+ $ip, $port);
+
+ # notify
+ $self->log("update", "server $ip:$port info updated") if ($u > 0);
+
+ # return 0 if updated
+ return 0 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "an error occurred updating server $ip:$port in the serverlist");
+ return -1;
+}
+
+
+################################################################################
+## add new addresses to the pending list, but do not update timestamps. masters
+## that sync with each other would otherwise update the timestamp for a server
+## which is no longer online.
+################################################################################
+sub syncer_add {
+ my ($self, $ip, $port, $gamename, $secure) = @_;
+
+ # if address is in list, update the timestamp
+ my $u = $self->{dbh}->do(
+ "SELECT * FROM serverlist
+ WHERE ip = ?
+ AND port = ?",
+ undef, $ip, $port);
+
+ # notify
+ $self->log("read","syncer found entry for $ip:$port") if ($u > 0);
+
+ # if found, return 0
+ return 0 if ($u > 0);
+
+ # if it is already in the pending list, update it with a new challenge
+ $u = $self->{dbh}->do(
+ "UPDATE pending
+ SET secure = ?
+ WHERE ip = ?
+ AND heartbeat = ?",
+ undef, $secure, $ip, $port);
+
+ # notify
+ $self->log("update","$ip:$port was updated by syncer",
+ $self->{log_settings}->{db_updated}) if ($u > 0);
+
+ # return 1 if found
+ return 1 if ($u > 0);
+
+ # if not found, add it
+ $u = $self->{dbh}->do(
+ "INSERT INTO pending (ip, heartbeat, gamename, secure)
+ SELECT ?, ?, ?, ?",
+ undef, $ip, $port, $gamename, $secure);
+
+ # notify
+ $self->log("add","beacon: $ip:$port was added for $gamename after sync") if ($u > 0);
+
+ # return 2 if added new
+ return 2 if ($u > 0);
+
+ # or else report error
+ $self->log("error", "an error occurred adding $ip:$port after sync");
+ return -1;
+}
+
+################################################################################
+## get a server address of the next server in line to be queried for game info.
+## query must be older than 30 seconds (in case it just got added) and not
+## older than 3 hours.
+################################################################################
+sub get_next_server {
+ my ($self, $id) = @_;
+
+ return $self->{dbh}->selectall_arrayref(
+ "SELECT id, ip, port FROM serverlist
+ WHERE added < datetime(CURRENT_TIMESTAMP, '-15 seconds')
+ AND updated > datetime(CURRENT_TIMESTAMP, '-10800 seconds')
+ AND id > ?
+ AND NOT blacklisted
+ ORDER BY id ASC LIMIT 1", undef, $id)->[0];
+}
+
+1;